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Claw Machine

Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.

Overview

The CLAW MACHINE is where pets come from. Each pull costs gems and drops one pet from the machine of the world you are standing on — every world has its own cabinet with its own pool of eight (two commons, two uncommons, a rare, an epic, a legendary and a mythic). Exclusive pets (the Void Warden, Hoard Mimic, Vinnie, bundle pets and friends) never come from the claw.

Cost per pull

WorldPriceIntro sale
World 1 · Classic200
World 2 · Aurora300 225 for your first 50 paid pulls
World 3 · Flora400 300 for your first 50 paid pulls
World 4 · Maelstrom500 375 for your first 50 paid pulls

Worlds past the first run an intro sale: your first 50 paid pulls in that world are 25% off (a “SALE 25% OFF” sign hangs on the glass while it lasts). Free pulls never use up the allowance.

Free pulls

How the pull is rolled

  • Every pet in the world's pool has a fixed weight: common 25%, uncommon 15%, rare 15%, epic 4.15%, legendary 0.75%, mythic 0.1% — the base odds in the tables below (they sum to 100% per world).
  • Rare-or-better boost: the combined chance of everything rare and above is multiplied by your Pet Score tier plus your rare-pet-luck bonus (Marquee, pet items such as the Lucky Penny, and pet buffs, multiplied together). Commons and uncommons shrink to fill what is left, keeping their ratio to each other; the low pool can never drop below 2%.
  • Mythic pity: each world counts your pulls since its last mythic; the 400th pull without one is guaranteed to be that world's mythic.
  • Shiny: every pet granted anywhere rolls 1 in 1,000 for a shiny variant (any shiny-chance buff multiplies that base rate rather than adding to it).
  • Duplicates are kept as separate pets. Three copies of the same species at the same star fuse into the next star (Pet Fusion), and spares can be salvaged for Pet Essence. Only one copy of a species can be equipped at a time.

Pet Score rare boost

Your Pet Score is the sum over every pet you own of rarity weight × star × level × (2 if shiny) — weights common 1, uncommon 2, rare 3, epic 5, legendary 10, mythic 40. Crossing a tier multiplies the rare-or-better share of every pull (it can be switched off in the claw's PET SCORE panel). Shown for the World 1 · Classic pool, whose base rare-or-better chance is 20%:

Pet ScoreRare+ multiplierRare-or-better chanceMythic chance
0×1.020%0.1% (1 in 1,000)
250×1.122%0.11% (1 in 909)
600×1.224%0.12% (1 in 833)
1,200×1.326%0.13% (1 in 769)
2,500×1.428%0.14% (1 in 714)
4,500×1.530%0.15% (1 in 667)
7,500×1.632%0.16% (1 in 625)
12,000×1.734%0.17% (1 in 588)
18,000×1.836%0.18% (1 in 556)
27,000×1.938%0.19% (1 in 526)
40,000×240%0.2% (1 in 500)

Per-world odds

Base chance is a pull with no boosts; the last column is the same pull at the top Pet Score tier (×2) with no other luck. In-game, the DROP RATES screen shows your live numbers.

World 1 · Classic machine

8 pets · 200 a pull · pity mythic: Dragon Hatchling.

PetRarityWhat it doesBase chanceAt Pet Score ×2id
Lucky RabbitLucky RabbitCOMMONPortal trigger chance — one ability per pot tier25% (1 in 4)18.8% (1 in 5.33)rabbit
Piggy BankerPiggy BankerCOMMONCoin payout boost — one ability per pot tier25% (1 in 4)18.8% (1 in 5.33)piggy
Bandit RaccoonBandit RaccoonUNCOMMONCandy heists, double-dip bins + wheel greed15% (1 in 6.67)11.2% (1 in 8.89)raccoon
Silver MagpieSilver MagpieUNCOMMONTilts buckets toward rares15% (1 in 6.67)11.2% (1 in 8.89)magpie
Sticker FoxSticker FoxRAREBoosts sticker pack drops and gold cards — every rate scales with level15% (1 in 6.67)30% (1 in 3.33)fox
Crystal CatCrystal CatEPICBoosts gem-bucket rolls + bonus gems4.15% (1 in 24.1)8.3% (1 in 12)cat
Charm OctopusCharm OctopusLEGENDARYCharms your other equipped pets0.75% (1 in 133)1.5% (1 in 66.7)octopus
Dragon HatchlingDragon HatchlingMYTHICHoards top-tier loot0.1% (1 in 1,000)0.2% (1 in 500)dragon

World 2 · Aurora machine

8 pets · 300 a pull (225 for the first 50) · pity mythic: Aurora Wyrm.

PetRarityWhat it doesBase chanceAt Pet Score ×2id
Diving PuffinDiving PuffinCOMMONRich-side dives, bin streaks + fat ransoms25% (1 in 4)18.8% (1 in 5.33)puffin
Snow HareSnow HareCOMMONObstacle chip damage, rift-leap riches + tunnels25% (1 in 4)18.8% (1 in 5.33)snow_hare
Bouncy FrogBouncy FrogUNCOMMONWorld 2: leaps the aurora peg rifts15% (1 in 6.67)11.2% (1 in 8.89)frog
Forge BearForge BearUNCOMMONWorld 2: forges reinforced siege balls15% (1 in 6.67)11.2% (1 in 8.89)bear
Glacier GolemGlacier GolemRAREWorld 2: siege crits, free breach launches + longer breaches15% (1 in 6.67)30% (1 in 3.33)glacier_golem
Crystal CatCrystal CatEPICBoosts gem-bucket rolls + bonus gems4.15% (1 in 24.1)8.3% (1 in 12)cat
Avalanche YetiAvalanche YetiLEGENDARYWorld 2: an AVALANCHE of 15 snowballs every 15 obstacle strikes0.75% (1 in 133)1.5% (1 in 66.7)yeti
Aurora WyrmAurora WyrmMYTHICAurora ribbons, frozen buckets + twin balls0.1% (1 in 1,000)0.2% (1 in 500)aurora_wyrm

World 3 · Flora machine

8 pets · 400 a pull (300 for the first 50) · pity mythic: Solstice Fawn.

PetRarityWhat it doesBase chanceAt Pet Score ×2id
Dew SnailDew SnailCOMMONWorld 3: sprouts surge, roots run deep, blooms come early25% (1 in 4)18.8% (1 in 5.33)dew_snail
Lucky LadybugLucky LadybugCOMMONWorld 3: each pollen opens the portals more often25% (1 in 4)18.8% (1 in 5.33)ladybug
Flower FairyFlower FairyUNCOMMONWorld 3: tends plots, seeks ripe blooms, regrows flowers15% (1 in 6.67)11.2% (1 in 8.89)honeybee
Rain BeetleRain BeetleUNCOMMONWorld 3: heavier waterings, splashes + cloudbursts15% (1 in 6.67)11.2% (1 in 8.89)caterpillar
Sun HummingbirdSun HummingbirdRAREWorld 3: deeper pollen sacks, double nectar + sticky pollen15% (1 in 6.67)30% (1 in 3.33)hummingbird
Owl SageOwl SageEPICSage's splitting balls4.15% (1 in 24.1)8.3% (1 in 12)owl
Meadow MoleMeadow MoleLEGENDARYGrey escapes, buried treasure + tunnel networks0.75% (1 in 133)1.5% (1 in 66.7)meadow_mole
Solstice FawnSolstice FawnMYTHICTwin portal ticks · longer timed effects · wheel re-spins0.1% (1 in 1,000)0.2% (1 in 500)sun_stag

World 4 · Maelstrom machine

8 pets · 500 a pull (375 for the first 50) · pity mythic: Baby Shark.

PetRarityWhat it doesBase chanceAt Pet Score ×2id
Pearl OysterPearl OysterCOMMONTurns grit into value — swallowed balls still pay25% (1 in 4)18.8% (1 in 5.33)pearl_oyster
Pistol ShrimpPistol ShrimpCOMMONSnaps pressure blasts that fling balls back to the top25% (1 in 4)18.8% (1 in 5.33)pistol_shrimp
Chambered NautilusChambered NautilusUNCOMMONSeals the hoard away — fewer balls eaten15% (1 in 6.67)11.2% (1 in 8.89)nautilus
Giant IsopodGiant IsopodUNCOMMONRules the dive board — cheaper launches, fatter hauls15% (1 in 6.67)11.2% (1 in 8.89)giant_isopod
SailfishSailfishRARESails vortex balls further right — the launch aim15% (1 in 6.67)30% (1 in 3.33)sailfish
Owl SageOwl SageEPICSage's splitting balls4.15% (1 in 24.1)8.3% (1 in 12)owl
Manta RayManta RayLEGENDARYIts wings widen the vortex and swell every eruption0.75% (1 in 133)1.5% (1 in 66.7)manta_ray
Baby SharkBaby SharkMYTHICBreaks world gates — harder bites, twice-chipped locks0.1% (1 in 1,000)0.2% (1 in 500)megalodon

Trophies

TrophyHow to earn it
First PullFirst PullComplete 1 Claw Machine pull.
Claw RegularClaw RegularComplete 25 Claw Machine pulls.
Claw EnthusiastClaw EnthusiastComplete 100 Claw Machine pulls.
Claw AddictClaw AddictComplete 250 Claw Machine pulls.
Claw MasterClaw MasterComplete 1,000 Claw Machine pulls.
Claw FanaticClaw FanaticComplete 2,500 Claw Machine pulls.
Claw LegendClaw LegendComplete 10,000 Claw Machine pulls.
Charm of the OctopusCharm of the OctopusPull the Mythic Charm Octopus from the claw machine.
Star-TouchedStar-TouchedRoll the 1/1000 shiny on any pet pull.
World 1 CollectorWorld 1 CollectorOwn every World 1 pet (any star — shiny not needed).
World 2 CollectorWorld 2 CollectorOwn every World 2 pet (any star — shiny not needed).
World 3 CollectorWorld 3 CollectorOwn every World 3 pet (any star — shiny not needed).

Tips

  • Pull in the world whose pets you actually need — the pool is decided by the board you are standing on, so hop worlds before you spend.
  • Use the intro sale: the first 50 paid pulls in a new world are 25% cheaper, which is 3,750 saved in World 2 · Aurora alone.
  • Pity is per world: 400 pulls in one world guarantees that world's mythic, so spreading pulls across worlds resets nothing but also finishes nothing.
  • Build Pet Score before big pull sessions — at ×2 the rare-or-better share doubles and every legendary and mythic doubles with it.

See also

  • Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
  • Pet Score — How Pet Score is calculated from your whole collection, and the tiers that boost rare pets at the claw machine.
  • Claw Odds — Exact pull chances for every pet in every world's Claw Machine, with and without the Pet Score boost, plus pity, intro pricing and shiny odds.
  • Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
  • Shiny Pets — Shiny variants roll at 1 in 1,000 on every pet you receive — odds, shiny fusion, and a gallery of every shiny sprite.
  • Elusive Pets — The 16 pets that never come from the claw — where each one drops, its odds, and how the elusive slot cap grows.
Generated from game data · version 2.13.7 (build 112). Spot a mistake? Tell us on Discord.