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Sticker Vault

Spend Sticker Stars and spare stickers on the PINK, BLUE and GOLD safes — costs, rewards, how spares are counted and the 24 hours cooldown.

The Sticker Vault turns the duplicates you cannot use into rewards. Every duplicate sticker you pull pays Sticker Stars; the Vault lets you spend those stars — and, when you are short, hand over spare sticker copies directly — to crack open one of three safes. Each safe pays balls, gems and a stack of high-tier sticker packs, so the Vault feeds the album that fed it.

Unlocking the Vault

The Vault opens at Marquee milestone 9 (8 renown). Once unlocked, a VAULT chip appears in the header of the album screen; it takes a gold rim when you have stars to spend and pulses when you can afford the GOLD safe.

Sticker Stars

Sticker Stars are earned three ways: every duplicate sticker from a pack pays its rarity in stars (gold doubles it), every sticker and spare you hold converts to stars when a season ends, and spare copies you keep are always worth their star value to the Vault. Stars are never lost at season end.

RarityNormal duplicateGold duplicate
1★1 ★
2★2 ★
3★3 ★
4★4 ★8 ★
5★5 ★10 ★

The three safes

SafeCostBallsGemsPacks
PINK SAFE300 ★balls300 ballsPink Sticker Pack3× Pink Sticker Pack
BLUE SAFE600 ★balls600 ballsgems500 gemsBlue Sticker Pack3× Blue Sticker Pack
GOLD SAFE BEST VALUE1,000 ★balls1,000 ballsgems1,000 gemsMagenta Sticker Pack3× Magenta Sticker Pack

No safe pays coins. Pack rewards are fixed; balls and gems are the flat amounts shown.

Paying for a safe

  • Loose stars first. Your loose stars — your star balance minus the value of the spares you still hold — are applied to the cost automatically.
  • Spares cover the rest. If loose stars do not reach the cost, you pick spare copies to hand over. The picker suggests a selection that lands exactly on the cost whenever your copies allow it (largest copies that still fit first, then the smallest remaining copy if nothing fits), and you can adjust it by hand.
  • What you actually spend is the safe's cost, or the value of the copies you selected if that is higher — any overshoot is forfeited, and the confirmation screen shows it before you commit.
  • Gold spares do not exist. A gold duplicate only ever pays stars, so only normal stickers appear in the picker.
  • One safe per 24 hours. After an opening, the Vault locks until the cooldown ends.

Tips

  • Every safe pays one ball per star, so the difference is what comes on top: the GOLD safe adds 1,000 gems and three Magenta packs — the only guaranteed-5★ pack, and one with no board source. If you can wait, save for it.
  • Spares are only spent when you choose them — keep the ones a friend might request and hand over the rest.
  • Season-end conversion can dump a big pile of stars on you at once; the 24 hours cooldown means you will want to open a safe every day of the new season until they are gone.

See also

  • Sticker Albums — How the seasonal sticker album works — Endless Summer's 12 sets, rarities, gold stickers, duplicates, completion rewards and every way to earn stickers.
  • Sticker Packs — The five sticker pack tiers, exact per-slot and per-pack odds, guarantees, bucket drop chances with every multiplier, and every other source of packs.
  • Sticker Requests — Ask a friend for a spare sticker: 1 request per day, one open at a time, gifts come from spares, and gold stickers are never tradeable.
  • The Marquee — The 100-milestone Renown ladder — every feature unlock, stat boost and capacity row, the stars each one needs and how they stack.
Generated from game data · version 2.13.7 (build 112). Spot a mistake? Tell us on Discord.