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Charms

The charm family of pet items — Coin Charm and Jackpot Charm — with exact effects, stacking maths, how to equip and remove them, and which charms were retired.

A charm is a pet item — a small object a pet wears in its single item slot to add a bonus that does not depend on the pet's own ability. Only the charms below still drop; the rest of the family has been retired or made inert (see the bottom of the page). For the whole wearable catalogue, including the Gold Tooth, Portal Compass, Lucky Penny, Crimson Die and Echo Relic, see Pet Items.

NOTE
Not to be confused with the Charm Octopus, whose "charms" are the other pets it boosts. That is a pet ability; this page is about wearable items.

The charms

CharmRarityBonusExactly what it doesStackingWhere it drops
Coin CharmCoin CharmCOMMON+5% Coin GainCoins from every bin landing pay 5% more.Diminishing returns — each extra copy is worth less; the total can never reach +100%BALL RUSH (the ARCADE machine's MEGA WIN) — any stake. Per falling ball: 0.0067% (1 in 15,000) at ×1, 0.087% (1 in 1,150) at ×200
Jackpot CharmJackpot CharmLEGENDARY+2% Jackpot ChanceDiamond bins are 2% more likely to hit, and the Bonus Wheel's JACKPOT slice is 2% wider.Diminishing returns — each extra copy is worth less; the total can never reach +100%BALL RUSH (the ARCADE machine's MEGA WIN) — stake ×10+. Per falling ball: 0.0004% (1 in 240,323) at ×10, 0.0447% (1 in 2,237) at ×200

Stacking several copies

Charms on different equipped pets stack with diminishing returns: the game rolls each copy separately and asks whether at least one hit, so the total is 1 − (1 − bonus)copies. Two copies are worth less than double, and no number of copies reaches +100%.

CharmStat1 copy2 copies3 copies5 copies10 copies
Coin CharmCoin CharmCoin Gain+5%+9.75%+14.26%+22.62%+40.13%
Jackpot CharmJackpot CharmJackpot Chance+2%+3.96%+5.88%+9.61%+18.29%

How equipping works

  • Open the BAGPET ITEMS, tap the charm, then USE. Pick a pet and CONFIRM — the confirm button arms for a few seconds and must be tapped again, because the step cannot be undone.
  • Tapping a pet's empty item slot in the Pets menu opens the bag straight onto PET ITEMS and skips the pet picker.
  • Every pet has 1 item slot. Equipping consumes the copy from the bag.
  • A charm only works while its pet is equipped (or activated, for elusive and limited pets). Items on benched pets, and on pets burnt out on a hot board, contribute nothing.
  • Removing an item deletes it. The game's own warning: "There is no way to refund or move items — removing is permanent." Putting a new item on a full pet deletes the old one the same way.
  • Charms never travel with a traded pet: the receiver gets a clean copy and the sender keeps the pet and its items (see pet trading).
  • Spare copies sitting in the bag can be salvaged for Pet Essence2,500 Pet Essence each (tap the item → SALVAGE, twice). Worn items cannot be salvaged.

Where charms come from

Charms fall in BALL RUSH (the ARCADE machine's MEGA WIN) among the storm balls and have to be caught with the tray, up to two per run. The Coin Charm is a standard drop at every stake; the Jackpot Charm is one of the three legendary finds and needs stake ×10 or higher. The stake-by-stake odds table is on the pet-items page.

Retired charms

The stronger coin, gold-ball and portal tiers were retired; any copy you owned was converted to its Bronze equivalent automatically:

Retired charmConverted to
Solar CharmSolar CharmCoin CharmCoin Charm
Sunburst CharmSunburst CharmCoin CharmCoin Charm
Bullion CharmBullion CharmGold ToothGold Tooth

Plume CharmPlume Charm, Starboard CharmStarboard Charm, Ascendant CharmAscendant Charm came from a removed minigame and have no effect any more; they can be salvaged for 2,500 essence.

See also

  • Pet Items — Every wearable pet item — effect, rarity, stacking maths, salvage value — plus the slot rules, the never-travels-with-trades law and the Ball Rush drop odds at every stake.
  • Items — Every item in the bag — Time Candy, the Ballin Potion, every pet item and evolution stone — with its effect, rarity, source odds and who can hold it.
  • Ball Rush — The Arcade's MEGA WIN catch minigame — a 30s storm of falling balls, mystery-block items, gem pouches and the only source of pet items.
  • Charm Octopus — How the Charm Octopus boosts your other pets — charm slots per star, strength per level, and which abilities it cannot touch.
  • Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
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