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Hoard Hunt

The Dragon Hatchling's 3★ pick-a-chest game: every 100 Emerald or Ruby landings, choose one of three chests holding ×1, ×2 or ×3 balls, gold balls or gems.

Overview

Hoard Hunt is the Dragon Hatchling's 3★ ability — a pick-one-of-three chest game that fires automatically while the dragon is equipped. Every time a ball lands in an Emerald or Ruby bin the dragon's counter ticks up (the pill on its pet slot shows X / N); when it reaches N the board pauses, "HOARD HUNT!" slams in and three chests appear. One holds the base loot, one double, one triple — you pick, and the rest are revealed.

Diamond landings don't count (they launch a Jackpot Frenzy instead), and only the dragon in your current loadout counts — a dragon sitting in your inventory does nothing.

How often it fires

Every Nth Emerald/Ruby triggers a Hoard Hunt — pick 1 of 3 loot chests. The cadence is 100 landings through Lv 100, then drops by 4 every 10 levels down to 60 at Lv 200 (the dragon is a mythic and can be levelled past 100).

Dragon levelHunt every
Lv 1 – 99every 100
Lv 50every 100
Lv 100every 100
Lv 110every 96
Lv 120every 92
Lv 130every 88
Lv 140every 84
Lv 150every 80
Lv 160every 76
Lv 170every 72
Lv 180every 68
Lv 190every 64
Lv 200every 60

The chests

When the hunt triggers the game first rolls what the chests hold, then deals the ×1 / ×2 / ×3 multipliers to the three chests at random. Every chest holds the same loot type — only the multiplier differs — so an average pick is worth ×2.

LootChanceChest ×1Chest ×2Chest ×3Average pick
balls50% (1 in 2)25507550 balls
gold balls30% (1 in 3.33)5001,0001,5001,000 gold balls
gems20% (1 in 5)50100150100 gems
  • Gold-ball chests are paid through your gold-ball gain bonuses (Marquee Gold Ball Drop), so they can come out above the listed amounts.
  • Hoard Mimic's 1★ Hoarder's Cut (+0.00% → +10% at Lv 100) applies to every chest in the game — Hoard Hunt chests, Chest Rush chests and the Meadow Mole's buried treasure — rounded up so it always shows.
  • Only one hunt can be open at a time; the counter keeps ticking while you play, but a new hunt won't trigger until you've opened the current chest.

Expected value

Over many hunts the average chest is worth 25 balls + 300 gold balls + 20 gems per hunt (loot share × base × the ×2 average pick). At Lv 200 that arrives every 60 Emerald/Ruby landings instead of every 100 — 67% more hunts from the same play.

Tips

  • Fuse your dragon to 3★ first — below that the counter pill doesn't even appear. See Pet Fusion.
  • Hunts count Emerald and Ruby landings, so they come fastest on boards and with pets that push balls into the deep bins.
  • Chest multipliers are dealt at random with no tells — there is no pattern to read, just pick and enjoy.

See also

  • Dragon Hatchling — Dragon Hatchling — mythic World 1 pet. Hoards top-tier loot.
  • Hoard Mimic — Hoard Mimic — epic elusive pet. Every chest in the game pays more.
  • Chest Rush — The star-ball cascade played on Cake Party plays — opening wheels, the three sweeping gates, all ten chests with their loot, and the Hoard Mimic odds.
  • Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
Generated from game data · version 2.13.7 (build 112). Spot a mistake? Tell us on Discord.