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Meadow Mole

Meadow Mole — legendary World 3 pet. Grey escapes, buried treasure + tunnel networks.

Overview

Meadow Mole is a legendary regular pet: Grey escapes, buried treasure + tunnel networks.

It comes from the World 3 · Flora claw machine and has one core ability that grows with level.

Abilities

AbilityLv 1Lv 25Lv 50Lv 75Lv 100Charm
1★Mole Hole0.00%1.2%2.5%3.7%5.0%CHARM
  • Mole Hole — A landing pays its loot, then tunnels back to the top for a FREE second run (once per ball, every world; never on portal rolls).

Stars and fusion

Fuse 3 copies at the same star into one at the next — guaranteed, at the Fusion forge. The XP invested in all three copies is pooled into the result.

FuseNeedsEssence
1★ → 2★3 × 1★ Meadow Mole2,500
2★ → 3★3 × 2★ Meadow Mole7,500

What each star gives

This pet has one core ability — its stars add perks around it:

AbilityEffectLv 1Lv 100Charm
1★Mole HoleA landing PAYS, then tunnels back to the top for a FREE second run (once per ball)0.1%5%CHARM
2★Buried Treasure3% per launch: unearths a tappable chest — 1 gem, 3 balls, 2,500 coins or 25 gold balls (or a rare sticker)CHARM
3★Tunnel NetworkEvery teleport is more likely0.1%10%CHARM

Bring a 3★ copy to the Ball Grove to try for amped (purple) stars: each amped star adds +5% to that star's ability (1★ 1 in 10, 2★ 1 in 25, 3★ 1 in 50 on Hard; 1 in 30 / 1 in 75 / 1 in 150 on Regular).

A 3★ copy can become shiny by fusing an owned shiny Meadow Mole into it for 10,000 — see Shiny pets.

Levelling

Gold balls needed per level for a legendary pet (level-cost multiplier ×6.4):

LevelGold balls to next level
1 → 21
10 → 1148
25 → 26303
50 → 511,214
75 → 762,732
99 → 1004,760
Total Lv 1 → 100
159,452

Salvage

Salvaging a copy yields 1,600, plus a 20% chance of 160 on top. Untradable (free-pull) copies yield nothing. See Pet Salvage.

How to get

  • World 3 · Flora claw machine — 0.75% (1 in 133) per pull at 400
  • Base odds are before the Pet Score rare-pet boost and any luck buffs — the claw odds page shows the live numbers.
  • Free pulls (daily rewards, invites, the tutorial) give untradable copies; gem-paid pulls can be traded.

See also

  • Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
  • Claw Machine — Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.
  • Claw Odds — Exact pull chances for every pet in every world's Claw Machine, with and without the Pet Score boost, plus pity, intro pricing and shiny odds.
  • Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
  • Pet Salvage & Essence — Turn spare pets into Pet Essence — yields by rarity, the gem bonus, what cannot be salvaged, and everything essence pays for.
Generated from game data · version 2.13.7 (build 112). Spot a mistake? Tell us on Discord.