Ballin TycoonWIKI
WikiItemsGold Balls

Gold Balls

The pet-food currency: every way to earn gold balls with exact odds and amounts, the payout multipliers (items, cards, shop), and the full feeding cost table by rarity.

Gold balls gold ball are the currency that levels your pets: feeding a pet spends gold balls one-for-one as XP. They are not launched, not traded and not sold directly in the shop — you earn them by playing, mostly from bin landings, and the shop only sells multipliers on what the board pays.

Earning gold balls

From the bins

Every non-Diamond bin has a gold-ball slot in its reward table; the game weighs every slot and picks one, so the share below is the fraction of landings that roll gold balls instead of coins, balls, gems, dice or a portal. The raw reward table is shared by every world, but each world re-weighs it (portals, gems and balls are tuned per world), so the shares below are World 1's — other worlds shift them a little.

BinShare of landings that pay gold ballsGold ballsAverage per landing
Grey33.3%20.67
Bronze32.1%51.61
Silver13.4%101.34
Gold11.3%202.25
Emerald23.2%306.97
Ruby16.7%508.34

Full per-bin tables, including the other rewards, live on Bucket Rates. The Dragon Hatchling's Treasure Hoard turns a launched ball gold; when a gold ball lands it pays that bin's gold-ball amount as a bonus on top of whatever the bin rolled.

From machines and events

SourceGold ballsNotes
Bonus WheelW1 200 · W2 300 · W3 400 · W4 500GOLD BALLS slice: 27% (1 in 3.7) per spin; the amount scales with the world you spin in
Jackpot FrenzyW1 1,000 · W2 1,250 · W3 1,500 · W4 1,750The floor every Frenzy starts from (1,000 scaled by world); GOLD buckets inside the Frenzy add more, and the final multiplier applies
Hoard HuntBase 500, chests ×1 / ×2 / ×3Dragon Hatchling 3★ minigame; 30% of hunts roll gold balls (50% balls, 20% gems)
Buried treasure25Meadow Mole 2★ chest, one of its five possible finds
Weekly quest chest2,500 at 150 ptsWeekly points reset Monday 00:00 UTC
Bingo reward track1,500 @8, 3,000 @18, 4,500 @22, 4,500 @30 … 25,000 at 10013 of the 50 track milestones pay gold balls; the Bingo shop also sells them for Bingo Points
Ball Grove basket250 regular · 400 hard32.3% (1 in 3.1) per roll, 3 rolls per completed run
Garden bushes200Per tap on a gold-ball harvest sprite (each sprite is balls, gems or gold balls at equal odds)
Chest RushChest 1: 40 · Chest 2: 80 · Chest 3: 120 · Chest 5: 200 · Chest 8: 320 · Chest 10: 400Chest N pays 40 × N gold balls (plus coins, balls, gems); only while a Chest Rush or Cake Party is on
Vinnie's Gamble5,000Consolation for the 90% of attempts that do not win Vinnie

Boosting gold-ball payouts

Every earned gold-ball payout — bins, Bonus Wheel, Jackpot Frenzy, Hoard Hunt — is multiplied by the layers below, rounded once at the end.

LayerBonusHow it stacks
Gold Tooth+5% per worn copyDiminishing returns across copies: 1× = +5%, 3× = +14.26%, 5× = +22.62%
Dragon Hatchling card+3 / 6 / 9 / 14 / 20% at 1–5★Pet card slot (pet cards); World 1 only
Gold Ball Gain set bonus+5 / 10 / 15 / 20 / 30%World 1 card set — all eight cards at the same star; always on, every world
1.25× Golden Ballspayouts ×1.25Shop one-time offer, $4.99; bins only, and only the highest tier you own applies (they do not stack)
1.5× Golden Ballspayouts ×1.5Shop one-time offer, $19.99; bins only, and only the highest tier you own applies (they do not stack)
2× Golden Ballspayouts ×2Shop one-time offer, $49.99; bins only, and only the highest tier you own applies (they do not stack)

The shop multipliers

The 3 Golden Balls offers are permanent, but they are a ladder, not a stack: owning ×1.25 and ×1.5 and ×2 together still pays ×2. They apply to plinko bin landings only — wheel spins, Frenzy cash-outs and Hoard Hunt chests ignore them.

OfferMultiplierPrice
1.25× Golden Balls×1.25$4.99
1.5× Golden Balls×1.5$19.99
2× Golden Balls×2$49.99

Spending: feeding pets

Feeding is the only sink. One gold ball is one XP, and the XP a level needs grows with the square of the level and the pet's rarity: cost(Lv N → N+1) = floor(0.0759 × N² × rarity multiplier), minimum 1. Past Lv 100 (evolved pets only) each further level compounds a little more on top. Stars do not change the price. See Pets for what levels do.

RarityCost multLv 1→2Lv 10→11Lv 25→26Lv 50→51Lv 75→76Lv 99→100Total to Lv 100Lv 199→200Total to Lv 200
COMMON×0.41318751702979,9276,379223,987
UNCOMMON×0.8163715134159519,89212,758448,061
RARE×1.6112753036831,19039,83025,517896,221
EPIC×3.21241516071,3662,38079,70451,0351,792,536
LEGENDARY×6.41483031,2142,7324,760159,452102,0703,585,170
MYTHIC×12.71966022,4095,4229,447316,456202,5477,114,412

Feeding never overspends: balls beyond the level cap stay in your wallet. Because cost scales with rarity, a mythic costs 31.7× what a common does at every level.

Milestones

  • Trophy Golden Torrent: earn 100,000 gold balls.
  • Daily quest "Collect 500 Gold Balls".
  • Bingo tile "Earn 10,000 gold balls" and the Gold Rush tournament theme both count gold balls earned.

Tips

  • Emerald and Ruby landings are worth 7 and 8.3 gold balls on average — 13× a Grey landing. Portals that carry balls up the tiers are gold-ball engines.
  • Feed commons and uncommons first when you are short: a common reaches Lv 100 for 9,927 gold balls, a mythic needs 316,456.
  • A Gold Tooth is cheap insurance: +5% on every gold-ball faucet, not just bins.

See also

  • Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
  • Currencies — Coins, gems, balls, gold balls, pet essence, Marquee stars, candy, tickets, Time Candy and the Ballin’ Potion — what each is for, every source and every sink, with the flat coin economy explained.
  • Bucket Rates — Every reward, amount and chance for every bin in every world — coins, gold balls, gems, balls, portals, dice, sticker packs, time candy and pet cards.
  • Bonus Wheel — Fill the portal meter (200 portals) to spin the Bonus Wheel: coins, gems, balls, gold balls, a sticker pack or a 1% Jackpot Frenzy.
  • Jackpot Frenzy — The Diamond-bin minigame: guaranteed floor loot, tilt rounds that grow a multiplier, the Fortune Wheel, and the Void Warden pet.
  • Shop — Every shop item: the three exclusive pet bundles, ball / coin / gem packs with prices and per-world coin amounts, the permanent account unlocks, the free gift and how checkout works on each platform.
  • Pet Items — Every wearable pet item — effect, rarity, stacking maths, salvage value — plus the slot rules, the never-travels-with-trades law and the Ball Rush drop odds at every stake.
Generated from game data · version 2.13.7 (build 112). Spot a mistake? Tell us on Discord.