Ballin TycoonWIKI
WikiItemsTime Candy

Time Candy

The four Time Candies: how many balls each banks, which bins drop them and at what odds, plus the Ball Grove and garden sources.

Time Candy is a consumable that simulates a stretch of offline ball regen on the spot. Your balls trickle back at one every 30s; a candy hands you that many minutes' worth in one bite — a 30 Minute Candy is 60 balls, a 4 Hour Candy is 480. It is not pet food and it is not the candy that fills the ARCADE machine's level bar (that candy is a score, not an item).

The four candies

CandyRarityTimeBallsDrops fromChance per landingBalls per 1,000 landingsbag label
30 Minute Candy30 Minute CandyCOMMON30m60Silver0.025% (1 in 4,000)1530 Min Time Candy
1 Hour Candy1 Hour CandyUNCOMMON1h120Gold0.0333% (1 in 3,000)401 HR Time Candy
2 Hour Candy2 Hour CandyRARE2h240Emerald0.05% (1 in 2,000)1202 HR Time Candy
4 Hour Candy4 Hour CandyEPIC4h480Ruby0.1% (1 in 1,000)4804 HR Time Candy

The "balls per 1,000 landings" column is chance × balls: what a bin's candy roll is worth on average. Ruby's 4 Hour Candy is the big earner: its candy drops 2× as often as Emerald's and pays 2× the balls, so a Ruby landing's candy roll is worth 4× an Emerald one's.

How the drop works

  • Candy is an independent extra roll on top of the bin's normal reward — you still get the coins, gems, balls or portal the bin rolled. Silver, Gold, Emerald and Ruby each carry one candy tier; Grey, Bronze and Diamond never drop candy.
  • Each tier banks twice the balls of the one below it, but the odds do not double each step — the ladder reads 1 in 4,000 → 1 in 3,000 → 1 in 2,000 → 1 in 1,000 (steps of ×1.33, ×1.5, ×2).
  • No Marquee or pet buff raises the base candy rate, but the rare-drop multipliers scale the roll: the Aurora Wyrm's iridescent balls (its rare-drop doubling applies to the candy roll), the Aurora Wyrm pet card (+10/20/30/45/60% rare drops at 1–5★), and a game-wide drop-rate setting (currently ×1).
  • Every world uses the same table — the odds above are the odds in W1 Classic W2 Aurora W3 Flora W4 Maelstrom. A few rolls are reduced, though: split balls roll candy at a quarter rate, W4 Maelstrom dive-board bins roll it at ×0.25, and a portal landing skips the roll (the loot comes from wherever the warp lands).

Other sources

Ball Grove

Finishing a Ball Grove run rolls the fruit basket 3 times against its loot table; two of the rows are candy (regular and hard pay the same one candy):

CandyChance per rollChance per run (3 rolls)
30 Minute Candy30 Minute Candy2.18% (1 in 45.9)6.39% (1 in 15.7)
1 Hour Candy1 Hour Candy1.08% (1 in 92.3)3.22% (1 in 31.1)

In your garden, every bush grows 4 harvest sprites and each one has a 0.5% (1 in 200) chance to be a 30 Minute Candy sprite instead of a balls / gems / gold-balls one. A candy sprite pays a candy on every tap until its 3 lives run out (each tap has a 50% chance to burn a life), so one candy sprite is worth about 6 candies.

Using candy

  • Open the bag's CANDY tab, tap a stack and choose how many to use — using several at once multiplies the time and pays it in one grant.
  • Candy banks over the ball cap. The cap only throttles passive regen, so a full ball bag plus a 4 Hour Candy is 480 balls above the cap, ready to launch.
  • Candy is not tradable and cannot be gifted.

Tips

  • Eat candy when you are at the cap and about to play — every ball it banks is a ball regen would not have given you.
  • Chasing candy? Play the deepest bins you can reach: Ruby's roll is 1 in 1,000 for 480 balls, 4× Silver's odds for 8× the balls. Portals that carry a ball up the tiers (see portals) are the cheapest way to get there.

See also

  • Items — Every item in the bag — Time Candy, the Ballin Potion, every pet item and evolution stone — with its effect, rarity, source odds and who can hold it.
  • Offline earnings — How balls regenerate online and offline, every ball-cap tier from 500 up, the Ballin’ Potion, Time Candy and what keeps earning while you are away.
  • Bucket Rates — Every reward, amount and chance for every bin in every world — coins, gold balls, gems, balls, portals, dice, sticker packs, time candy and pet cards.
  • Ball Grove — The World 3 fruit-harvest minigame: pick ripe fruit off the tree, set the bins, escort golden fruit past the crows and grow Mega Melons — every rate, multiplier, basket roll and trophy.
  • Your Garden — The three bush mounds on the Ball Grove hub: how bushes drop, what their loot pips pay in balls, gems, gold balls and candy, the 5-hour regrow, and the Bramble Hedgehog hiding inside.
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