Ballin TycoonWIKI
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Pet Trading

Copy-trades between friends: the propose/counter/accept flow, which pets can be traded, what never travels and the daily limits.

Overview

Pet trading in Ballin Tycoon is a copy trade: nobody loses a pet. When a trade completes, you and your friend each keep your own pet exactly as it was and each receive a fresh level-1 copy of the other's. It happens in the Pets menu (open a pet → TRADE → pick a friend) and offers wait in Social → GIFTS under PENDING TRADES.

NOTE
The confirmation reads: CONFIRM TRADE: <friend> receives an UNTRADABLE copy at <rarity>, level 1. Your <pet> stays in your inventory but flips to UNTRADABLE.

How a trade works

  1. You propose one of your pets to a friend.
  2. They counter-offer one of theirs (or decline).
  3. You accept the pair (or decline). Both pets are locked while the offer is open — they cannot be equipped, fed, fused or offered elsewhere — and unlock the moment anyone declines.

What can be traded

  • You must be friends.
  • The pet must be tradable. Pets earned through free play are marked Untradable — earned through free play; pets from shop bundles and Founder rewards are tradable.
  • Only 1★ pets. Fused pets (2★ and up) are bound to your account.
  • Each pet can be shared once: after a trade both the original and the copy become untradable.
  • The species must not be on the never-tradable list below.

Never tradable

PetRarity
Void WardenLEGENDARYPet page
Hoard MimicEPICPet page
Vinnie the HamsterUNCOMMONPet page
Fruit WormRAREPet page
Bramble HedgehogRAREPet page
Dawn ZombieCOMMONPet page
Essence WispCOMMONPet page
Quest GoblinCOMMONPet page
Trinket KoboldUNCOMMONPet page
Gold SlimeUNCOMMONPet page
Siege MinotaurRAREPet page
Sticker CubeRAREPet page
Coin GremlinEPICPet page
Dice ImpEPICPet page
PackyackLEGENDARYPet page
DoppelgeistMYTHICPet page

What travels — and what does not

DetailRule
LevelThe copy arrives at level 1 with no progress; the original keeps its level.
StarsOnly 1★ pets can be offered, so copies are always 1★.
ShinyNever. A shiny can be traded, but the copy is ordinary — see Shiny pets.
Items & charmsNever. Equipped pet items and charms stay on the original.
EggsA Dragon always arrives as a fresh unhatched egg, even if the original has hatched.
TradabilityThe copy is untradable, and the original becomes untradable.

Daily limits

  • 1 trade sent and 1 trade received per day, counted when a trade is accepted (a declined offer costs nothing). The day resets at midnight UTC together with sticker requests and every other daily.
  • At most 5 proposals in any rolling 24 hours.
  • The GIFTS tab's TODAY card shows the sent allowance: PET TRADE · share a pet copy — you each keep yours.

Tips

  • Trade a species you have duplicates of — the original keeps working for you, and the friend gets a new species for their Pet Score.
  • Because copies arrive at 1★ level 1, the value is the species. Rare and epic pets from other worlds are the useful trades.

See also

  • Friends & Social — The Social menu: friend codes, adding and chatting with friends, the achievements timeline, gifts, and what lights the Social button.
  • Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
  • Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
  • Shiny Pets — Shiny variants roll at 1 in 1,000 on every pet you receive — odds, shiny fusion, and a gallery of every shiny sprite.
  • Pet Items — Every wearable pet item — effect, rarity, stacking maths, salvage value — plus the slot rules, the never-travels-with-trades law and the Ball Rush drop odds at every stake.
Generated from game data · version 2.13.7 (build 112). Spot a mistake? Tell us on Discord.