Elusive Pets
The 16 pets that never come from the claw — where each one drops, its odds, and how the elusive slot cap grows.
What makes a pet elusive
Elusive pets never appear in a claw machine. Each one comes from a specific machine or event, and instead of taking a regular equip slot it is activated from the ELUSIVE tab of the Pets menu. Activated elusives work alongside your regular loadout, but they are not boosted by the Charm Octopus or by Pet Effectiveness cards.
- Active at once
- 3 free + 9 from the Marquee = 12
- Duplicates
- Fuse (where allowed) or salvage; the same species can only be active once
- Star on arrival
- Machine drops arrive at 1★ and fuse up
- Tradable
- Never — every elusive pet is bound to the account that earned it (limited pets are the tradable exception)
Every elusive pet
| Pet | Rarity | Source | Stars | Fusable | Tradable | Salvage |
|---|---|---|---|---|---|---|
| COMMON | Ascension Altar — rung 1 of 11: 18.5% (1 in 5.41) per Elusive Orb | 2★ | No | Never | Yes | |
| COMMON | Ascension Altar — rung 2 of 11: 15% (1 in 6.67) per Elusive Orb | 2★ | No | Never | Yes | |
| COMMON | Ascension Altar — rung 3 of 11: 13% (1 in 7.69) per Elusive Orb | 2★ | No | Never | Yes | |
| UNCOMMON | Ascension Altar — rung 5 of 11: 10.3% (1 in 9.71) per Elusive Orb | 2★ | No | Never | Yes | |
| UNCOMMON | Ascension Altar — rung 4 of 11: 11.5% (1 in 8.7) per Elusive Orb | 2★ | No | Never | Yes | |
| UNCOMMON | Ticket Trove — Vinnie's Gamble, 10% (1 in 10) per attempt (a losing roll pays | 1★ → 3★ | Yes | Never | Yes | |
| RARE | Your Garden bushes — 0.0833% (1 in 1,200) on every bush tap (about 1 in 50 bushes) | 1★ → 3★ | Yes | Never | No | |
| RARE | Ball Grove — rolled once per completed run when you bring a pet: 0.2% (1 in 500) on Hard, 0.0667% (1 in 1,500) on Regular | 1★ → 3★ | Yes | Never | Yes | |
| RARE | Ascension Altar — rung 6 of 11: 9% (1 in 11.1) per Elusive Orb | 2★ | No | Never | Yes | |
| RARE | Ascension Altar — rung 7 of 11: 8.5% (1 in 11.8) per Elusive Orb | 2★ | No | Never | Yes | |
| EPIC | Ascension Altar — rung 8 of 11: 7.5% (1 in 13.3) per Elusive Orb | 2★ | No | Never | Yes | |
| EPIC | Ascension Altar — rung 9 of 11: 5% (1 in 20) per Elusive Orb | 2★ | No | Never | Yes | |
| EPIC | Chest Rush — every chest opened rolls for the Mimic, from 0.1% (1 in 1,000) on chest 1 up to 10% (1 in 10) on chest 10 | 1★ → 3★ | Yes | Never | No | |
| LEGENDARY | Ascension Altar — rung 10 of 11: 1.5% (1 in 66.7) per Elusive Orb | 2★ | No | Never | Yes | |
| LEGENDARY | Jackpot Frenzy Fortune Wheel — the PET slice is 1% of the wheel on your first spin and grows by 1% every round you survive (up to 29%) | 1★ → 3★ | Yes | Never | Yes | |
| MYTHIC | Ascension Altar — rung 11 of 11: 0.2% (1 in 500) per Elusive Orb | 3★ → 3★ | Yes | Never | Yes |
Sources in detail
Pets from Shop bundles, the Founder programme and giveaways are limited pets — a separate category with its own page.
Jackpot Frenzy wheel
The Fortune Wheel has a PET slice that awards the
Void Warden and counts as a CONTINUE. It is 1% of the wheel on the first spin and grows 1% per round survived, to a cap of 29%. See Jackpot Frenzy.
Chest Rush
Every chest opened in Chest Rush rolls for the
Hoard Mimic — the deeper the chest, the better:
| Chest | Mimic chance |
|---|---|
| 1 | 0.1% (1 in 1,000) |
| 2 | 0.167% (1 in 600) |
| 3 | 0.278% (1 in 360) |
| 4 | 0.465% (1 in 215) |
| 5 | 0.769% (1 in 130) |
| 6 | 1.3% (1 in 77) |
| 7 | 2.17% (1 in 46) |
| 8 | 3.57% (1 in 28) |
| 9 | 5.88% (1 in 17) |
| 10 | 10% (1 in 10) |
Ticket Trove
After the final Mega Trophy, Vinnie's Gamble offers
Vinnie the Hamster at 10% (1 in 10) per attempt; a miss pays
5,000. See Ticket Trove.
Ball Grove and the garden
Completing a Ball Grove run with a pet rolls 0.2% (1 in 500) (Hard) or 0.0667% (1 in 1,500) (Regular) for the
Fruit Worm. Every tap on a garden bush rolls 0.0833% (1 in 1,200) for the
Bramble Hedgehog.
Ascension Altar
Elusive Orbs from the Ascension Altar climb an 11-rung ladder of raid companions.
See also
- Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
- Pet Slots & Loadouts — How many pets you can equip and activate, where every slot comes from, per-world loadouts and quick-swap sets.
- Jackpot Frenzy — The Diamond-bin minigame: guaranteed floor loot, tilt rounds that grow a multiplier, the Fortune Wheel, and the Void Warden pet.
- Chest Rush — The star-ball cascade played on Cake Party plays — opening wheels, the three sweeping gates, all ten chests with their loot, and the Hoard Mimic odds.
- Ticket Trove — The Midway's idle prestige game: tickets per second, 10 upgrade cards, 10 Grand Prizes, Vinnie's permanent bonuses and the 10% Vinnie's Gamble.
- Ball Grove — The World 3 fruit-harvest minigame: pick ripe fruit off the tree, set the bins, escort golden fruit past the crows and grow Mega Melons — every rate, multiplier, basket roll and trophy.
- Shop — Every shop item: the three exclusive pet bundles, ball / coin / gem packs with prices and per-world coin amounts, the permanent account unlocks, the free gift and how checkout works on each platform.