Pet Slots & Loadouts
How many pets you can equip and activate, where every slot comes from, per-world loadouts and quick-swap sets.
Regular pet slots
Regular pets go into equip slots on the arcade HUD. You start with 3, earn one each for unlocking World 2 · Aurora and World 3 · Flora (5 total), and can buy up to 3 more in the Shop for a maximum of 8. Only one copy of a species can be equipped at once.
| Slot | How to unlock |
|---|---|
| Slot 1 | Available from the start |
| Slot 2 | Available from the start |
| Slot 3 | Available from the start |
| Slot 4 | Unlock World 2 · Aurora |
| Slot 5 | Unlock World 3 · Flora |
| Slot 6 | Bonus Pet Slot — $4.99 one-time purchase |
| Slot 7 | Bonus Pet Slot II — $19.99 one-time purchase |
| Slot 8 | Bonus Pet Slot III — $49.99 one-time purchase |
Elusive slots
Elusive pets do not use the slots above — they are activated from the ELUSIVE tab and have their own cap: 3 free, plus 9 more from the Marquee for 12 total.
| Slot | How to unlock |
|---|---|
| Elusive slot 1 | Available from the start |
| Elusive slot 2 | Available from the start |
| Elusive slot 3 | Available from the start |
| Elusive slot 4 | Marquee level 7 — Elusive Pet Slot 4 |
| Elusive slot 5 | Marquee level 13 — Elusive Pet Slot 5 |
| Elusive slot 6 | Marquee level 23 — Elusive Pet Slot 6 |
| Elusive slot 7 | Marquee level 33 — Elusive Pet Slot 7 |
| Elusive slot 8 | Marquee level 43 — Elusive Pet Slot 8 |
| Elusive slot 9 | Marquee level 53 — Elusive Pet Slot 9 |
| Elusive slot 10 | Marquee level 63 — Elusive Pet Slot 10 |
| Elusive slot 11 | Marquee level 73 — Elusive Pet Slot 11 |
| Elusive slot 12 | Marquee level 83 — Elusive Pet Slot 12 |
Loadouts
One loadout per world
Every world remembers its own equipped pets and its own octopus charms. Hop to World 3 and your World 3 set comes back exactly as you left it; hop home and World 1's set returns. Pets that no longer fit (a slot was lost, or a copy was fused away) wait on a bench and re-seat when a slot frees up.
Quick-swap loadouts
Marquee level 14 (Pet Loadouts) adds two saved pet + charm sets per world, swapped instantly from the 1 / 2 buttons beside the ELUSIVE tab on the HUD. Marquee level 60 (Pet Loadout 3) adds a third. Applying a loadout replaces the current set outright.
Inventory space
Your pet inventory holds 50 pets to begin with. 35 Marquee rows each add 5 (level 9, level 16, level 22, …) for a ceiling of 225. A full inventory blocks new pulls and grants until you salvage, fuse or trade something out.
Pet items and cards
Each pet can wear one pet item. Pet Cards are a separate, per-world system with its own active slots unlocked on the Marquee.
See also
- Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
- Elusive Pets — The 16 pets that never come from the claw — where each one drops, its odds, and how the elusive slot cap grows.
- Charm Octopus — How the Charm Octopus boosts your other pets — charm slots per star, strength per level, and which abilities it cannot touch.
- The Marquee — The 100-milestone Renown ladder — every feature unlock, stat boost and capacity row, the stars each one needs and how they stack.
- Shop — Every shop item: the three exclusive pet bundles, ball / coin / gem packs with prices and per-world coin amounts, the permanent account unlocks, the free gift and how checkout works on each platform.
- Worlds — The 5 worlds of Ballin Tycoon: locks and how to break them, each world's coin / gem / ball ladder, bin layouts, portals, mechanics, claw pets and World Hop.