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WikiPetsPet Slots & Loadouts

Pet Slots & Loadouts

How many pets you can equip and activate, where every slot comes from, per-world loadouts and quick-swap sets.

Regular pet slots

Regular pets go into equip slots on the arcade HUD. You start with 3, earn one each for unlocking World 2 · Aurora and World 3 · Flora (5 total), and can buy up to 3 more in the Shop for a maximum of 8. Only one copy of a species can be equipped at once.

SlotHow to unlock
Slot 1Available from the start
Slot 2Available from the start
Slot 3Available from the start
Slot 4Unlock World 2 · Aurora
Slot 5Unlock World 3 · Flora
Slot 6Bonus Pet Slot — $4.99 one-time purchase
Slot 7Bonus Pet Slot II — $19.99 one-time purchase
Slot 8Bonus Pet Slot III — $49.99 one-time purchase

Elusive slots

Elusive pets do not use the slots above — they are activated from the ELUSIVE tab and have their own cap: 3 free, plus 9 more from the Marquee for 12 total.

SlotHow to unlock
Elusive slot 1Available from the start
Elusive slot 2Available from the start
Elusive slot 3Available from the start
Elusive slot 4Marquee level 7 — Elusive Pet Slot 4
Elusive slot 5Marquee level 13 — Elusive Pet Slot 5
Elusive slot 6Marquee level 23 — Elusive Pet Slot 6
Elusive slot 7Marquee level 33 — Elusive Pet Slot 7
Elusive slot 8Marquee level 43 — Elusive Pet Slot 8
Elusive slot 9Marquee level 53 — Elusive Pet Slot 9
Elusive slot 10Marquee level 63 — Elusive Pet Slot 10
Elusive slot 11Marquee level 73 — Elusive Pet Slot 11
Elusive slot 12Marquee level 83 — Elusive Pet Slot 12

Loadouts

One loadout per world

Every world remembers its own equipped pets and its own octopus charms. Hop to World 3 and your World 3 set comes back exactly as you left it; hop home and World 1's set returns. Pets that no longer fit (a slot was lost, or a copy was fused away) wait on a bench and re-seat when a slot frees up.

Quick-swap loadouts

Marquee level 14 (Pet Loadouts) adds two saved pet + charm sets per world, swapped instantly from the 1 / 2 buttons beside the ELUSIVE tab on the HUD. Marquee level 60 (Pet Loadout 3) adds a third. Applying a loadout replaces the current set outright.

Inventory space

Your pet inventory holds 50 pets to begin with. 35 Marquee rows each add 5 (level 9, level 16, level 22, …) for a ceiling of 225. A full inventory blocks new pulls and grants until you salvage, fuse or trade something out.

Pet items and cards

Each pet can wear one pet item. Pet Cards are a separate, per-world system with its own active slots unlocked on the Marquee.

See also

  • Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
  • Elusive Pets — The 16 pets that never come from the claw — where each one drops, its odds, and how the elusive slot cap grows.
  • Charm Octopus — How the Charm Octopus boosts your other pets — charm slots per star, strength per level, and which abilities it cannot touch.
  • The Marquee — The 100-milestone Renown ladder — every feature unlock, stat boost and capacity row, the stars each one needs and how they stack.
  • Shop — Every shop item: the three exclusive pet bundles, ball / coin / gem packs with prices and per-world coin amounts, the permanent account unlocks, the free gift and how checkout works on each platform.
  • Worlds — The 5 worlds of Ballin Tycoon: locks and how to break them, each world's coin / gem / ball ladder, bin layouts, portals, mechanics, claw pets and World Hop.
Generated from game data · version 2.13.7 (build 112). Spot a mistake? Tell us on Discord.