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Ball Rush

The Arcade's MEGA WIN catch minigame — a 30s storm of falling balls, mystery-block items, gem pouches and the only source of pet items.

Overview

BALL RUSH is the Arcade's MEGA WIN: when a launch lands the ★ bin and slips past the DOOR, the cabinet turns into a 30s storm of falling balls. You slide a tray (with a bird sitting on it) left and right to catch them; every catch is banked and paid out in pachinko balls at the end. Mystery blocks, gem pouches and rare pet items fall alongside the balls, and lightning hazards punish greedy catches.

The in-game briefing says it best: “Move your tray to catch the falling balls — every catch pays out at the end. Dodge the lightning balls, they stun you for 2 seconds. Rare PET ITEMS fall too, so keep an eye out.”

How to play

  • Drag anywhere to move the tray. It has a fixed top speed, so a ball on the far side of the column is not always reachable — pick your catches.
  • Each caught ball adds its value to the bank (white +1, red +5, gold +10). Balls that hit the floor are simply gone.
  • Catching a lightning ball stuns the tray for 2s — it cannot move, and everything that lands in that window is lost.
  • The storm ends when the timer runs out and the last balls have drained; the tally then flies your balls, gems and items into the wallet.
  • Length is 30s. The Solstice Fawn's 2★ Longest Day stretches it by up to +50% (45s).

The balls

One ball spawns every 0.45 s at a random column position — about 67 per 30s storm. Which kind falls is a weighted roll:

BallShare of spawnsValueFall speedMotion
White Ball89.1% (1 in 1.12)1 ×1Falls straight down
Red Ball6.68% (1 in 15)5 ×1.4Falls diagonally, quicker
Gold Ball2.23% (1 in 44.9)10 ×1.7Wobbles as it falls — the fastest, the chase
Hazard (lightning ball)2% (1 in 49.9)STUN×1.3Wobbles, drawn 1.5× larger. Catching it stuns your tray for 2s

On average a spawned ball is worth 1.45 balls, so a perfect 30s run is about 97 balls before the 150-ball cap; a full-length 45s Stag storm brushes the cap.

Mystery block and items

A mystery block falls every 5s–10s. Catch it and a roulette spins up one held item; tap the item slot to activate it whenever you like (one held at a time — the block will not drop a new one while you are holding or rolling).

ItemChanceEffect
FLYING FEATHERFLYING FEATHER30% (1 in 3.33)The bird launches off the tray and sweeps up the column for 1.4s, collecting every ball, mystery block, gem pouch and pet item it touches. Hazards are immune.
SLOW TIMESLOW TIME30% (1 in 3.33)7s of slow motion — everything falls at half speed.
GIANT MUSHROOMGIANT MUSHROOM30% (1 in 3.33)For 7s every value ball is drawn at twice its size, so it is far easier to catch.
WIND SUCKWIND SUCK10% (1 in 10)A 5s vortex on the tray that pulls nearby balls in.

Gem pouches

Every spawned ball has a 3.5% (1 in 28.6) chance to bring a gem pouch down with it, at most 2 per storm. Each pouch caught pays 5 straight to your wallet — 10 per run if you catch both. The Flying Feather's bird collects pouches too.

Pet item drops

Ball Rush is where pet items come from. Every falling ball rolls independently for an item; the base chance rises with your Arcade stake, and the stake also gates which rarity can appear at all: below ×10 only the three standards drop, ×10+ adds the legendary trio, and ×100+ adds the mythic Echo Relic. At most 2 items are granted per storm.

Your base chance is multiplied by (1 + Pet Item Find) from the Marquee's +1% Pet Item Find rows (10 rows, up to +10%). The briefing shows your live figure as “1 in N balls”.

StakeAny item, per ballStandardLegendaryMythic
×10.02% (1 in 5,000 balls)0.02% (1 in 5,000)LOCKEDLOCKED
×20.0296% (1 in 3,379 balls)0.0296% (1 in 3,379)LOCKEDLOCKED
×30.0372% (1 in 2,687 balls)0.0372% (1 in 2,687)LOCKEDLOCKED
×50.0497% (1 in 2,013 balls)0.0497% (1 in 2,013)LOCKEDLOCKED
×100.0735% (1 in 1,360 balls)0.0723% (1 in 1,384)0.0012% (1 in 80,108)LOCKED
×200.109% (1 in 919 balls)0.105% (1 in 951)0.0037% (1 in 27,067)LOCKED
×400.161% (1 in 621 balls)0.15% (1 in 666)0.0109% (1 in 9,145)LOCKED
×600.202% (1 in 494 balls)0.182% (1 in 550)0.0206% (1 in 4,848)LOCKED
×1000.27% (1 in 370 balls)0.223% (1 in 448)0.0456% (1 in 2,193)0.0017% (1 in 59,192)
×2000.4% (1 in 250 balls)0.261% (1 in 383)0.134% (1 in 746)0.005% (1 in 20,000)

Within a rarity group each item is an equal pick. The mythic roll happens first, then legendary, then a standard — the table above already accounts for that.

ItemRarityEffectGroupMin. stakePick within groupid
Coin CharmCoin CharmCOMMON+5% Coin GainStandard×1+1 in 3 of its groupcoin_charm
Gold ToothGold ToothCOMMON+5% Gold Ball DropStandard×1+1 in 3 of its groupgold_tooth
Portal CompassPortal CompassCOMMON+2% Portal ChanceStandard×1+1 in 3 of its groupportal_compass
Lucky PennyLucky PennyLEGENDARY+5% Pet Pull LuckLegendary×10+1 in 3 of its grouplucky_penny
Crimson DieCrimson DieLEGENDARY+3% Red Dice ChanceLegendary×10+1 in 3 of its groupcrimson_die
Jackpot CharmJackpot CharmLEGENDARY+2% Jackpot ChanceLegendary×10+1 in 3 of its groupjackpot_charm
Echo RelicEcho RelicMYTHIC+10% host pet effectMythic (Echo)×100+Only one in its groupminos_relic
NOTE
Older silver and gold versions of the Coin Charm, Gold Tooth and Portal Compass were retired — any you still own are converted to the bronze item automatically, and only the bronze ones drop.

Payout and rewards

  • Balls: the sum of every caught ball's value, capped at 150 per storm. The stake you launched at makes no difference.
  • Gems: 5 per pouch, up to 2 pouches.
  • Pet items: up to 2 per storm, straight into your bag.
  • Each MEGA WIN counts toward the Pinball Wizard / Master / Legend trophies and the “Play BALL RUSH” daily quest.

Trophies

TrophyHow to earn it
Pinball WizardPinball WizardHit the pinball ★ Mega Win bin 100 times.
Pinball MasterPinball MasterHit the pinball ★ Mega Win bin 500 times.
Pinball LegendPinball LegendHit the pinball ★ Mega Win bin 2,500 times.

Tips

  • Gold balls are worth 10 whites and fall fastest — commit early or let them go; chasing one across the column usually costs more whites than it pays.
  • Save the Flying Feather for a moment when a pet item or gem pouch is falling out of reach — the bird's sweep collects everything but hazards.
  • Never catch a lightning ball to reach something behind it: a 2s stun costs about 6 balls of spawns.
  • Pet-item hunting is a stake game: at ×200 an item falls 20× as often as at ×1, and only ×100+ can ever drop the Echo Relic.

See also

  • The Arcade (Pinball) — The pinball cabinet where coins become candy, Arcade Levels and Marquee stars — stakes, bin odds, the DOOR and MEGA WIN, portal rings and the Pet Essence flip.
  • Pet Items — Every wearable pet item — effect, rarity, stacking maths, salvage value — plus the slot rules, the never-travels-with-trades law and the Ball Rush drop odds at every stake.
  • Mines — The Arcade's free push-your-luck round — 25 tiles, 3 mines, a 50-ball floor and up to ×200.
  • Items — Every item in the bag — Time Candy, the Ballin Potion, every pet item and evolution stone — with its effect, rarity, source odds and who can hold it.
Generated from game data · version 2.13.7 (build 112). Spot a mistake? Tell us on Discord.