Worlds
The 5 worlds of Ballin Tycoon: locks and how to break them, each world's coin / gem / ball ladder, bin layouts, portals, mechanics, claw pets and World Hop.
Overview
Ballin Tycoon has 5 worlds to play in. Every one is a plinko board with the same ten rows of pegs and eighteen bins, but each world lays its bins out differently, aims your launches differently, runs its own portal rules, pays its own coin / gem / ball ladder, has its own mechanic, its own claw-machine pets, its own music and backdrop. You start in World 1 · Classic and unlock the next world by breaking its lock with Emerald, Ruby and Diamond landings.
Your balls, pets and progress travel with you — each world keeps its own board (its garden, its whirlpool, its gate stay exactly as you left them). Pets carry a separate loadout per world, so the team you build for Flora stays in Flora.
The worlds
coins ×1 · gems 2/4/6 · 8 claw pets
coins ×1.375 · gems 1/4/6 · 8 claw pets
coins ×1.8 · gems 3/6/9 · 8 claw pets
coins ×2.275 · gems 1/2/3 · 8 claw pets
coins ×2.8 · gems 1/3/5 · 8 claw pets
Unlocking the next world
Each world's board carries a padlocked door on the far right of the bin strip. Landing in an Emerald, Ruby or Diamond bin chips the lock; when its HP reaches zero the door shatters, you are paid
1,000 gems (once per world) and the world opens. Tap the door any time for the HP left and what your next landing of each tier will chip.
| Door | Opens | Broken from | Lock HP | Reward |
|---|---|---|---|---|
![]() | World 2 · Aurora | World 1 · Classic | 25,000 | 1,000 gems |
![]() | World 3 · Flora | World 2 · Aurora | 500,000 | 1,000 gems |
![]() | World 4 · Maelstrom | World 3 · Flora | 2,000,000 | 1,000 gems |
![]() | World 5 · Inferno | World 4 · Maelstrom | 15,000,000 | 1,000 gems |
Damage per landing
Every chip is max(1, round(Ball Power × tier multiplier)) + 10. The tier multiplier is Emerald ×1, Ruby ×1.5 and Diamond ×20. Ball Power is the stat your Arcade Level reward bubbles level up (the bar's bubbles cycle star / Ball Power / Coin Gain), plus the flat Lock Damage bonus from Vinnie's Bonuses, multiplied by the Marquee's lock-damage rows, the Megalodon's Titan Bite and the lock-damage pet card. A ball with power 1 still chips 11 / 12 / 30.
| Ball Power | Emerald | Ruby | Diamond | Emeralds to open W2 | …W3 | …W4 |
|---|---|---|---|---|---|---|
| 1 | 11 | 12 | 30 | 2,273 | 45,455 | 181,819 |
| 5 | 15 | 18 | 110 | 1,667 | 33,334 | 133,334 |
| 10 | 20 | 25 | 210 | 1,250 | 25,000 | 100,000 |
| 25 | 35 | 48 | 510 | 715 | 14,286 | 57,143 |
| 50 | 60 | 85 | 1,010 | 417 | 8,334 | 33,334 |
| 100 | 110 | 160 | 2,010 | 228 | 4,546 | 18,182 |
| 250 | 260 | 385 | 5,010 | 97 | 1,924 | 7,693 |
| 500 | 510 | 760 | 10,010 | 50 | 981 | 3,922 |
- World 2: chips landed inside a breach count ×2 — and only breach landings can reach the Emerald bins at all.
- World 3: a laden ball (3+ pollen) chips ×2, capped at +6 extra.
- Split balls (Owl Sage) chip a quarter and skip the +10; the Diamond landing chips first and then opens Jackpot Frenzy.
- Unlocking World 2 adds a 4th pet slot; World 3 adds a 5th.
World by world
Economy
| World | Bin coins | All coins | Grey → Ruby | Gems (Gold / Emerald / Ruby) | Balls per landing | Jackpot floor |
|---|---|---|---|---|---|---|
| World 1 · Classic | ×1 | ×1 | 100 → 2,000 | 2 / 4 / 6 | Silver +2 Gold +4 Emerald +6 Ruby +8 | 50K coins 1,000 · 125 · 125 |
| World 2 · Aurora | ×1.25 | ×1.1 | 138 → 2,750 | 1 / 4 / 6 | Silver +2 Gold +4 Emerald +6 Ruby +8 | 68.75K coins 1,250 · 155 · 155 |
| World 3 · Flora | ×1.5 | ×1.2 | 180 → 3,600 | 3 / 6 / 9 | Gold +2 Emerald +4 Ruby +6 | 90K coins 1,500 · 190 · 190 |
| World 4 · Maelstrom | ×1.75 | ×1.3 | 228 → 4,550 | 1 / 2 / 3 | Gold +1 Emerald +2 Ruby +3 | 113.75K coins 1,750 · 220 · 220 |
| World 5 · Inferno | ×2 | ×1.4 | 280 → 5,600 | 1 / 3 / 5 | Gold +1 Emerald +2 Ruby +3 | 140K coins 2,000 · 250 · 250 |
"Bin coins" scales the coin amount of every bin; "all coins" multiplies everything you earn on that board. "Grey → Ruby" is the base coin payout of the cheapest and richest coin bin. The Jackpot floor is coins, then gold balls · gems · balls — a Diamond landing opens Jackpot Frenzy at that world's floor.
Board rules
| World | Bins (left → right) | Launch aim (G / B / S) | Portals | Claw pull | Pet card | Mechanic |
|---|---|---|---|---|---|---|
| World 1 · Classic | 4333221 | 70% / 28% / 2% | 4 | 200 gems | 1 in 20 | Four portals — the plain board |
| World 2 · Aurora | 2234331 | 40% / 35% / 25% | 1 (+ Vault) | 300 gems | 1 in 25 | Glacier Gate · 100-launch breach · Vault Portal · aurora rifts |
| World 3 · Flora | 2233431 | 30% / 40% / 30% | pollen-only (2) | 400 gems | 1 in 30 | Flower plots · pollen-only portals · Golden Hour |
| World 4 · Maelstrom | 4333221 | 40% / 40% / 20% | 0 surface · 4 dive | 500 gems | 1 in 35 | Whirlpool CATCH · dive board pays balls · vortex launcher |
| World 5 · Inferno | 3233331 | 70% / 28% / 2% | 4 | 600 gems | — | Pressure pump · lava · bins cook up the ladder |
Launch aim is where a fresh launch is pointed — Grey / Bronze / Silver. Each world's page has the full landing table with portal chains included.
Bin layouts
World 1 · Classic
World 2 · Aurora
World 3 · Flora
World 4 · Maelstrom
World 5 · Inferno
World Hop
The WORLD planet card on the rail opens World Hop. Pick any unlocked world and you warp there without a reload — as long as no balls are in flight (the game asks you to wait for your balls to land first). Locked worlds show their remaining lock HP and a progress bar; worlds that do not exist yet show as Undiscovered. Each world card also lists that world's claw pets and opens its in-game guide.
- Hopping swaps to that world's pet loadout and charms automatically.
- World 4 always comes up on the surface — the dive board is only ever entered from the whirlpool's DIVE button.
- Your ball reserve, coins, gems, gold balls and every menu are shared across worlds; only the board itself is per-world.
Claw machines by world
Each world has its own claw machine pool of eight pets (two common, two uncommon, one rare, one epic, one legendary, one mythic) — the Crystal Cat is the epic of Worlds 1 and 2, the Owl Sage of Worlds 3 and 4. Prices rise 100 gems a world, with a 25% intro discount on your first 50 paid pulls in Worlds 2+.
| World | Price | Common | Uncommon | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|---|---|
| World 1 · Classic | 200 | Lucky Rabbit, Piggy Banker | Silver Magpie, Bandit Raccoon | Sticker Fox | Crystal Cat | Charm Octopus | Dragon Hatchling |
| World 2 · Aurora | 300 (225 for the first 50) | Snow Hare, Diving Puffin | Forge Bear, Bouncy Frog | Glacier Golem | Crystal Cat | Avalanche Yeti | Aurora Wyrm |
| World 3 · Flora | 400 (300 for the first 50) | Dew Snail, Lucky Ladybug | Flower Fairy, Rain Beetle | Sun Hummingbird | Owl Sage | Meadow Mole | Solstice Fawn |
| World 4 · Maelstrom | 500 (375 for the first 50) | Pearl Oyster, Pistol Shrimp | Giant Isopod, Chambered Nautilus | Sailfish | Owl Sage | Manta Ray | Baby Shark |
| World 5 · Inferno | 600 (450 for the first 50) | Fire Salamander, Ember Eel | Magma Slug, Pyre Moth | Basalt Armadillo | Vent Crab | Wildfire Drake | Phoenix Chick |
Beyond World 4
World 5 · Inferno is open — its lock is 15,000,000 HP on the World 4 board.
Tips
- Portal chance is the stat that carries a ball right on Worlds 1 and 2 — and it is worth nothing on World 3, where pollen is the only portal trigger.
- Ball Power is the single biggest lever on every lock: the same Emerald landing chips 11 at power 1 and 110 at power 100.
- A Diamond is a lock chip of ×20 and a Jackpot Frenzy — on World 2 it also extends your breach by 25 launches the first time.
- Higher worlds pay more coins per bin but hand out fewer balls (World 4 pays balls only from Gold up, at a lower share) — keep a world open for farming balls if you are short.
See also
- World 1 · Classic — World 1 · Classic: its bins, launch odds, portals, Classic's own mechanics, the lock to the next world and the pets in its claw machine.
- World 2 · Aurora — World 2 · Aurora: its bins, launch odds, portals, Aurora's own mechanics, the lock to the next world and the pets in its claw machine.
- World 3 · Flora — World 3 · Flora: its bins, launch odds, portals, Flora's own mechanics, the lock to the next world and the pets in its claw machine.
- World 4 · Maelstrom — World 4 · Maelstrom: its bins, launch odds, portals, Maelstrom's own mechanics, the lock to the next world and the pets in its claw machine.
- The Board — How a plinko launch is aimed, what the 18 bins pay, portals, the HUD, coin scaling and the Diamond → Jackpot Frenzy trigger.
- Bucket Rates — Every reward, amount and chance for every bin in every world — coins, gold balls, gems, balls, portals, dice, sticker packs, time candy and pet cards.
- Portals — How portals warp balls up the tier ladder, the chance per bin in every world, the Vault, pollen portals, dive portals and the portal meter.
- Claw Machine — Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.



