Dragon Hatchling
Dragon Hatchling — mythic World 1 pet. Hoards top-tier loot.
Overview
Dragon Hatchling is a mythic regular pet: Hoards top-tier loot.
It comes from the World 1 · Classic claw machine and carries 3 abilities unlocked one per star.
Abilities
This pet has 3 abilities and unlocks them one per star: the first is live from the day you get it, the second needs 2★, the third 3★ (see fusion below).
| ★ | Ability | Lv 1 | Lv 25 | Lv 50 | Lv 75 | Lv 100 | Lv 200 (evolved) | Charm |
|---|---|---|---|---|---|---|---|---|
| 1★ | Treasure Hoard | +0.25% | +6.3% | +13% | +19% | +25% | +50% | CHARM |
| 2★ | Hoarder's Pride | +0.00% / digit | +1.2% / digit | +2.5% / digit | +3.7% / digit | +5.0% / digit | +10% / digit | — |
| 3★ | Hoard Hunt | every 100 | every 90 | every 80 | every 70 | every 60 | every 30 | — |
- Treasure Hoard — Chance at launch to turn a ball GOLD — gold balls pay bonus gold balls equal to the bin's gold-ball reward (2 to 100 by tier).
- Hoarder's Pride — Coin multiplier grows with your hoard — bigger coin balance, bigger bonus (per digit held).
- Hoard Hunt — Every Nth Emerald/Ruby triggers a Hoard Hunt — pick 1 of 3 loot chests.
Levels 101–200 are only reachable once the pet has evolved; every ability keeps growing to exactly twice its level-100 value (cadences halve instead).
Stars and fusion
Fuse 3 copies at the same star into one at the next — guaranteed, at the Fusion forge. The XP invested in all three copies is pooled into the result.
| Fuse | Needs | Essence |
|---|---|---|
| 1★ → 2★ | 3 × 1★ Dragon Hatchling | |
| 2★ → 3★ | 3 × 2★ Dragon Hatchling |
Each star switches on the next ability in the table above.
Bring a 3★ copy to the Ball Grove to try for amped (purple) stars: each amped star adds +5% to that star's ability (1★ 1 in 10, 2★ 1 in 25, 3★ 1 in 50 on Hard; 1 in 30 / 1 in 75 / 1 in 150 on Regular).
A 3★ copy can become shiny by fusing an owned shiny Dragon Hatchling into it for
10,000 — see Shiny pets.
Levelling
Gold balls needed per level for a mythic pet (level-cost multiplier ×12.7):
| Level | Gold balls to next level |
|---|---|
| 1 → 2 | |
| 10 → 11 | |
| 25 → 26 | |
| 50 → 51 | |
| 75 → 76 | |
| 99 → 100 | |
| 100 → 101 | |
| 150 → 151 | |
| 199 → 200 |
- Total Lv 1 → 100
316,456- Total Lv 1 → 200
7,114,412- Lv 100 → 200 only
6,797,956
Evolution
→

- Requirements
- 3★ and level 100, EVO workshop unlocked (Marquee level 15 (Pet Evolution))
- Cost to start the trial
- 3 ×
Evolution Stone + 1 ×
Mythic Evolution Stone +
200,000 — paid up front, not refunded if you cancel - Level cap after evolving
- 200 — abilities reach ×2 at 200
Trial: THE ELDER TRIAL
Three tasks, all of them — A mythic evolution is the longest thing in the game. It costs three regular stones AND a Mythic Evolution Stone — and the coin and gold-ball tallies are lifetime, so every session you have already played counts toward it.
| Goal | Target |
|---|---|
| Gold balls earned | 5,000,000 |
| Coins from bins | 5,000,000,000 |
One trial at a time, no time limit. Progress counts while the pet is in your loadout.
Salvage
Salvaging a copy yields
10,000, plus a 20% chance of
640 on top. Untradable (free-pull) copies yield nothing. See Pet Salvage.
How to get
- World 1 · Classic claw machine — 0.1% (1 in 1,000) per pull at
200 - Base odds are before the Pet Score rare-pet boost and any luck buffs — the claw odds page shows the live numbers.
- Pity: the 400th pull in a world without a mythic is a guaranteed mythic.
- Free pulls (daily rewards, invites, the tutorial) give untradable copies; gem-paid pulls can be traded.
See also
- Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
- Claw Machine — Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.
- Claw Odds — Exact pull chances for every pet in every world's Claw Machine, with and without the Pet Score boost, plus pity, intro pricing and shiny odds.
- Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
- Pet Evolution — Evolve a 3★ level-100 pet through its trial — stones, essence, the 9 trials, and the level-200 forms.
- Pet Salvage & Essence — Turn spare pets into Pet Essence — yields by rarity, the gem bonus, what cannot be salvaged, and everything essence pays for.