Ballin TycoonWIKI
WikiPetsPet Cards

Pet Cards

Collectible cards that drop from board landings — one per claw pet per world, each a permanent mini-buff. Star thresholds, active slots, set bonuses and every card's exact drop chance.

Overview

NOTE
Pet Cards are not won in the Arcade — they drop from bin landings on the plinko board. The collection screen opens from the Arcade cabinet's card button, and the strongest card (the Bandit Raccoon) boosts Arcade candy.

Each world has its own set of cards, one per claw pet, and each card is a weaker, permanent version of that pet's signature buff. Collect copies to raise a card's star level, slot your best cards per world, and finish whole sets for global, always-on set bonuses.

How cards drop

Cards drop from the final landing of a ball (portal hops do not roll; split balls roll at a quarter rate). A landing first rolls the world's card gate (World 1 · Classic 5% (1 in 20), World 2 · Aurora 4% (1 in 25), World 3 · Flora 3.33% (1 in 30), World 4 · Maelstrom 2.86% (1 in 35)); on a hit the card is picked by rarity weight, normalised per card over the world's 8-card pool — each common card lands 1 in 3.8 of hits (26.3%), each uncommon 1 in 6.33, rare 1 in 12.7, epic 1 in 25.3, legendary 1 in 44.3 and mythic 1 in 63.3 of hits; the per-world tables below are exact per landing. An Aurora Wyrm iridescent ball doubles the gate.

Stars

Copies of a card earn stars. Below the first threshold a card is owned but does nothing; every star raises its buff to the next value in its ladder. Thresholds are per rarity so the grind is priced in time, not copies:

Rarity1★2★3★4★5★
COMMON451404602,3004,600
UNCOMMON401204002,0004,000
RARE30903001,5003,000
EPIC20602001,0002,000
LEGENDARY18501708501,700
MYTHIC15451508001,600

Active slots and set bonuses

  • Only 2 cards per world are active at once to start; the Marquee's Pet Card Slot 3 (20★) and Pet Card Slot 4 (40★) rows add one each, up to 4.
  • A card's buff applies on its own world's board unless marked GLOBAL.
  • Set bonus: each world's set level is the lowest star across all its cards, and it pays a global, always-on bonus — World 1 · Classic: Gold Ball Gain 1★ +5% / 2★ +10% / 3★ +15% / 4★ +20% / 5★ +30%; World 2 · Aurora: Lock Damage 1★ +3% / 2★ +6% / 3★ +9% / 4★ +12% / 5★ +15%; World 3 · Flora: Coin Gain 1★ +5% / 2★ +10% / 3★ +15% / 4★ +20% / 5★ +30%; World 4 · Maelstrom: Ball Return 1★ +1% / 2★ +2% / 3★ +3% / 4★ +4% / 5★ +5%.
  • Card buffs multiply on top of your pets and Marquee: (1 + sum of active cards) × each set bonus.

World 1 · Classic cards

A landing in World 1 · Classic hits the card table 5% (1 in 20) of the time. Set bonus: Gold Ball Gain 1★ +5% · 2★ +10% · 3★ +15% · 4★ +20% · 5★ +30%.

CardRarityBuff1★2★3★4★5★Chance per landing
Lucky RabbitLucky RabbitCOMMONPortal Chance+1%+2%+3%+4%+5%1.32% (1 in 75.9)
Piggy BankerPiggy BankerCOMMONCoin Payouts+2%+4%+6%+8%+10%1.32% (1 in 75.9)
Silver MagpieSilver MagpieUNCOMMONRare Bin Weight+1%+2%+3%+4%+5%0.79% (1 in 127)
Bandit RaccoonBandit Raccoon GLOBALUNCOMMONCandy Value+3%+6%+9%+12%+20%0.79% (1 in 127)
Sticker FoxSticker FoxRARESticker Pack Drops+2%+4%+6%+9%+12%0.395% (1 in 253)
Crystal CatCrystal CatEPICGem Find Rate+2%+4%+6%+9%+12%0.198% (1 in 506)
Charm OctopusCharm OctopusLEGENDARYPet Effectiveness+1%+2%+3%+5%+8%0.113% (1 in 886)
Dragon HatchlingDragon HatchlingMYTHICGold Ball Gain+3%+6%+9%+14%+20%0.079% (1 in 1,265)

World 2 · Aurora cards

A landing in World 2 · Aurora hits the card table 4% (1 in 25) of the time. Set bonus: Lock Damage 1★ +3% · 2★ +6% · 3★ +9% · 4★ +12% · 5★ +15%.

CardRarityBuff1★2★3★4★5★Chance per landing
Snow HareSnow HareCOMMONReinforced Wall Damage+1%+2%+3%+5%+7%1.05% (1 in 94.9)
Diving PuffinDiving PuffinCOMMONGold+ Bin Coins+3%+6%+9%+14%+20%1.05% (1 in 94.9)
Forge BearForge BearUNCOMMONReinforced Ball Chance+2%+4%+6%+8%+12%0.632% (1 in 158)
Bouncy FrogBouncy FrogUNCOMMONRight Bump Chance+1%+2%+3%+5%+8%0.632% (1 in 158)
Glacier GolemGlacier GolemRAREBreach Balls+5+10+15+20+300.316% (1 in 316)
Crystal CatCrystal CatEPICGem Find Rate+2%+4%+6%+9%+12%0.158% (1 in 633)
Avalanche YetiAvalanche Yeti PROVISIONALLEGENDARYLock Damage+2%+5%+8%+11%+15%0.0903% (1 in 1,107)
Aurora WyrmAurora WyrmMYTHICRare Drop Chance+10%+20%+30%+45%+60%0.0632% (1 in 1,582)

World 3 · Flora cards

A landing in World 3 · Flora hits the card table 3.33% (1 in 30) of the time. Set bonus: Coin Gain 1★ +5% · 2★ +10% · 3★ +15% · 4★ +20% · 5★ +30%.

CardRarityBuff1★2★3★4★5★Chance per landing
Dew SnailDew SnailCOMMONSap Growth+1%+3%+5%+7%+10%0.878% (1 in 114)
Lucky LadybugLucky LadybugCOMMONGarden Portal Chance+1%+2%+3%+5%+7%0.878% (1 in 114)
Flower FairyFlower FairyUNCOMMONGolden Hour Chance+1%+2%+4%+7%+10%0.527% (1 in 190)
Rain BeetleRain BeetleUNCOMMONWater per Watering+1+2+3+4+50.527% (1 in 190)
Sun HummingbirdSun HummingbirdRAREPollen Gain+3%+7%+12%+20%+30%0.263% (1 in 380)
Owl SageOwl SageEPICFree Launch Chance+1%+2%+3%+5%+10%0.132% (1 in 759)
Meadow MoleMeadow MoleLEGENDARYCoin Payouts+3%+7%+12%+18%+25%0.0753% (1 in 1,329)
Solstice FawnSolstice StagMYTHICGolden Hour Seconds+5+12+20+30+450.0527% (1 in 1,898)

World 4 · Maelstrom cards

A landing in World 4 · Maelstrom hits the card table 2.86% (1 in 35) of the time. Set bonus: Ball Return 1★ +1% · 2★ +2% · 3★ +3% · 4★ +4% · 5★ +5%.

CardRarityBuff1★2★3★4★5★Chance per landing
Pistol ShrimpPistol ShrimpCOMMONColumn Chance+1%+3%+6%+10%+15%0.753% (1 in 133)
Pearl OysterPearl OysterCOMMONSwallow Toll+1%+2%+3%+5%+8%0.753% (1 in 133)
Giant IsopodGiant IsopodUNCOMMONDive Ball Payout+1%+2%+3%+5%+8%0.452% (1 in 221)
Chambered NautilusChambered NautilusUNCOMMONDevour Resistance+1%+2%+3%+5%+8%0.452% (1 in 221)
SailfishSailfishRAREVolley Aim+3%+6%+10%+15%+21%0.226% (1 in 443)
Owl SageOwl SageEPICFree Launch Chance+1%+2%+3%+4%+6%0.113% (1 in 886)
Manta RayManta RayLEGENDARYWhirlpool Reach+3%+6%+9%+12%+15%0.0645% (1 in 1,550)
Baby SharkAbyssal MegalodonMYTHICLock Damage+1%+2%+4%+7%+10%0.0452% (1 in 2,214)

Tips

  • Card income scales with volume, not luck: only a ball's final landing rolls the gate, so portal hops cost you nothing — but split balls roll at a quarter rate, so raw launches are what fill the collection.
  • The set bonus reads your lowest star, so the mythic card is the bottleneck — it takes 1 in 63.3 table hits per copy against a common's 1 in 3.8. Chase the mythic; the rest arrive on the way.
  • Gates get rarer the further out you go (W1 1 in 20, W2 1 in 25, W3 1 in 30, W4 1 in 35) and every set bonus is global, so World 1 · Classic's Gold Ball Gain set is the cheapest permanent bonus to finish.
  • An Aurora Wyrm iridescent ball doubles the card gate — equip it for dedicated card sessions.
  • The Arcade cares about one card in particular: the Bandit Raccoon's Candy Value is GLOBAL and multiplies every candy payout, Candy Cards included.

See also

  • Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
  • The Arcade (Pinball) — The pinball cabinet where coins become candy, Arcade Levels and Marquee stars — stakes, bin odds, the DOOR and MEGA WIN, portal rings and the Pet Essence flip.
  • The Board — How a plinko launch is aimed, what the 18 bins pay, portals, the HUD, coin scaling and the Diamond → Jackpot Frenzy trigger.
  • Claw Machine — Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.
  • The Marquee — The 100-milestone Renown ladder — every feature unlock, stat boost and capacity row, the stars each one needs and how they stack.
Generated from game data · version 2.13.7 (build 112). Spot a mistake? Tell us on Discord.