Portals
How portals warp balls up the tier ladder, the chance per bin in every world, the Vault, pollen portals, dive portals and the portal meter.
Overview
A fresh launch can only be aimed at the three leftmost tiers. Portals are how balls climb: when a landing rolls the portal reward, the ball is pulled up to a portal at the top of the board and dropped again on that portal's own table, which is aimed one tier further right. Bins have no fixed "warp to" — a Grey landing that portals goes to the BRONZE PORTAL, a Bronze one to the SILVER PORTAL, Silver to the GOLD PORTAL and Gold to the EMERALD PORTAL. Emerald, Ruby and Diamond bins never portal.
A portal warp pays nothing by itself — no coins, packs, candy or cards on the warp landing; the loot is wherever the re-drop lands. The ball keeps its pollen, gold and reinforced state through the chain. Every trigger also ticks the portal meter.
Chance to portal, per bin
| Landing bin | Warps to | W1 | W2 | W3 garden / cash-out | W4 surface | W4 dive |
|---|---|---|---|---|---|---|
| GREY | BRONZE PORTAL | 25% | 20% | 8% / 6% per pollen | none | 10% |
| BRONZE | SILVER PORTAL | 30% | 22.5% | 8% / 6% per pollen | none | 12.5% |
| SILVER | GOLD PORTAL | 30.3% | 25% | 8% / 6% per pollen | none | 15% |
| GOLD | EMERALD PORTAL | 32.2% | 27.5% | 8% / 6% per pollen | none | 17.5% |
Where a warped ball lands
Each portal re-drops on a table aimed at its own tier. The EMERALD PORTAL is the only one carrying Ruby and Diamond weight — which is why a Diamond needs the whole chain.
| Portal | GREY | BRONZE | SILVER | GOLD | EMERALD | RUBY | DIAMOND |
|---|---|---|---|---|---|---|---|
| BRONZE PORTAL | 25.4% | 72.7% | 1.95% (1 in 51.2) | — | — | — | — |
| SILVER PORTAL | 0.195% (1 in 512) | 49.8% | 48% | 1.95% (1 in 51.2) | — | — | — |
| GOLD PORTAL | — | 1.95% (1 in 51.2) | 48% | 48% | 1.95% (1 in 51.2) | — | — |
| EMERALD PORTAL | — | — | 1.95% (1 in 51.2) | 48% | 41% | 8.79% | 0.195% (1 in 512) |
The Diamond chain
Put together, a World 1 · Classic launch ends in Diamond 0.0014% (1 in 69,413) times. Boosting the portal share of every link (rabbit, compass, mole) compounds through all four warps, which is why those buffs matter far more than their face value.
World 2 — one portal and the Vault
While the Glacier Gate stands, World 2 · Aurora has a single BRONZE PORTAL — every portal roll from any bin rides it, so nothing past Silver can be reached. Break the gate and a Vault Portal appears for 100 launches: Silver-and-up portal rolls chain into it, and its table is Ruby-heavy.
| Portal | Lands in | Rules |
|---|---|---|
| BRONZE PORTAL | GREY BRONZE SILVER | Every portal roll while the Glacier Gate stands (tops out at Silver). |
| VAULT PORTAL | SILVER 4.63% (1 in 21.6) GOLD 40.3% EMERALD 34.9% RUBY 20.2% DIAMOND 0.013% (1 in 7,680) | Only during a breach; Silver, Gold and Gold-side rolls chain here. 8% of vault balls exit at the FRONT peg — the only exit that can reach Diamond. |
Diamond through the vault: 0.013% (1 in 7,680) per vault entry. The first Diamond inside a breach extends it by 25 launches (once per breach). Portal shares here are damped to fixed targets (Grey 20%, Bronze 22.5%, Silver 25%, Gold 27.5%).
World 3 — pollen portals
World 3 · Flora strips the portal reward from every bin. Instead, a ball carrying pollen (picked from ripe flowers, max 5 — Sun Hummingbird raises it) rolls a portal on every Grey→Gold landing at a flat 8% per pollen for the GARDEN PORTAL while it is still building, or 6% per pollen for the POLLEN PORTAL once it is laden (3+ pollen). Emerald, Ruby and Diamond landings never trigger — they are the cash-out.
| Pollen carried | Portal that opens | Chance per landing (Grey → Gold bins) |
|---|---|---|
| 1 | GARDEN PORTAL | 8% |
| 2 | GARDEN PORTAL | 16% |
| 3 | POLLEN PORTAL | 18% |
| 4 | POLLEN PORTAL | 24% |
| 5 | POLLEN PORTAL | 30% |
The garden portal re-drops near the start and adds 8/512 of Gold weight per pollen carried, so a heavier ball re-drops richer; the pollen portal drops the ball straight into the gem bins.
| Re-drop | GREY | BRONZE | SILVER | GOLD | EMERALD | RUBY | DIAMOND |
|---|---|---|---|---|---|---|---|
| GARDEN PORTAL | 6.25% | 37.5% | 46.9% | 9.38% | — | — | — |
| POLLEN PORTAL | — | — | — | 24% | 66% | 10% | 0.0028% (1 in 35,714) |
World 4 — no surface portals, dive portals
The World 4 · Maelstrom surface has no portals: the whirlpool swallows balls and fires them back out on its own richer table. A Bronze or Silver landing can instead erupt a water geyser (3% / 6%) that lifts every ball in that column back to the top.
The dive board underneath runs World 1's four portals on its own ladder — Grey 10%, Bronze 12.5%, Silver 15%, Gold 17.5% — boosted by the same pets as the surface but capped at 20%. Dive portals tick the portal meter too.
The portal meter
Every portal trigger adds 1 to the meter under the HUD (each world keeps its own). At 200 it resets and the Bonus Wheel spins: COINS 34% · JACKPOT 1% · GOLD BALLS 27% · BALLS 17% · YELLOW PACK 7% · GEMS 14%. The meter is unlocked by the Marquee milestone Portal Meter (2 stars). On World 3, picking a flower also ticks it; Solstice Fawn's Twin Suns can count a trigger twice.
Boosting portals
- Lucky Rabbit — the portal-chance pet. One bin tier per star, and it only boosts a ball's first landing, not the re-rolls after a warp.
- Portal Compass pet item — first landing only, and each extra copy is worth less.
- Meadow Mole 3★ Tunnel Network — multiplies the finished portal chance of every teleport, on every world including World 3 and the dive board.
- Owl Sage 2★ Portal Sage — once per ball, a portal warps one slot higher than it should.
- All generic boosts run through a diminishing curve and can never push the buff past +75%; the World 1 share cap (40%) and the dive cap (20%) bind last.
See also
- The Board — How a plinko launch is aimed, what the 18 bins pay, portals, the HUD, coin scaling and the Diamond → Jackpot Frenzy trigger.
- Bucket Rates — Every reward, amount and chance for every bin in every world — coins, gold balls, gems, balls, portals, dice, sticker packs, time candy and pet cards.
- Bonus Wheel — Fill the portal meter (200 portals) to spin the Bonus Wheel: coins, gems, balls, gold balls, a sticker pack or a 1% Jackpot Frenzy.
- World 2 · Aurora — World 2 · Aurora: its bins, launch odds, portals, Aurora's own mechanics, the lock to the next world and the pets in its claw machine.
- World 3 · Flora — World 3 · Flora: its bins, launch odds, portals, Flora's own mechanics, the lock to the next world and the pets in its claw machine.
- World 4 · Maelstrom — World 4 · Maelstrom: its bins, launch odds, portals, Maelstrom's own mechanics, the lock to the next world and the pets in its claw machine.