Tournaments
Weekly themed points races — Pinball Frenzy, Portal Push, Gold Rush, Sticker Storm, Rare Hunter — with percentile brackets, gem and ball rewards and 15 figurine trophies.
Every week the board runs a tournament: a themed points race that starts Monday 00:00 UTC and closes 7d later. The EVENT tile on the board shows the theme, your live rank and the time left; under 2 hours it flashes ENDING SOON!. Points come only from the actions the theme names — everything else scores zero that week — so each tournament plays differently.
When the week ends, everyone who scored at least 1 point is ranked and placed in a bracket. The top brackets earn gems, balls and a figurine trophy for the Trophy Case; everyone else who scored gets a participation prize. Rewards are collected from the Event Summary popup or the Event History menu whenever you like.
Schedule and rotation
- A new tournament opens the moment the previous one closes, aligned to Monday 00:00 UTC; there is never a gap.
- The next theme is the first in the list that has not run in the last 4 weeks, so the themes cycle in a fixed order: Pinball Frenzy → Portal Push → Gold Rush → Sticker Storm → Rare Hunter → (repeat).
- Points are banked on the spot as you play; the tournament menu (tap the EVENT tile) shows YOUR POINTS, RANK, your current tier and the leaderboard.
Scoring by theme
Each theme has its own scoring table. Bin landings are compared here side by side; the ARCADE machine, portals and sticker packs are listed under their theme.
| Bin | |||||
|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | |
| 0 | 0 | 0 | 0 | 0 | |
| 0 | 0 | 0 | 0 | +10 | |
| 0 | 0 | +50 | 0 | +25 | |
| 0 | 0 | 0 | 0 | +75 | |
| 0 | 0 | 0 | 0 | +200 | |
| 0 | 0 | 0 | 0 | +500 |
Pinball Frenzy

Play the ARCADE! Machine bins, cards and Mega Wins score.
| Action | Points |
|---|---|
| +1 | |
| +3 | |
| +15 | |
| +40 |
Plinko bins, portals and packs score nothing this week — only the ARCADE machine counts.
Portal Push

Trigger portals to climb the ranks!
| Action | Points |
|---|---|
| +25 |
Bin landings score nothing — only the portal trigger counts, however many times the same ball goes through.
Gold Rush

Strike gold for massive payouts!
| Action | Points |
|---|---|
| +50 |
Grey, Bronze, Silver, Emerald, Ruby and Diamond bins score 0.
Sticker Storm

Pop sticker packs for big points!
| Action | Points |
|---|---|
| +30 | |
| +50 | |
| +70 | |
| +90 | |
| +120 |
Bin landings score nothing. Only packs you obtained during the event count when opened — packs from before the event are worth 0, and duplicates add nothing.
Rare Hunter

Skip the commons. Hunt the rares.
| Action | Points |
|---|---|
| +10 | |
| +25 | |
| +75 | |
| +200 | |
| +500 |
Grey and Bronze bins score 0.
Placement and rewards
Brackets are by share of the field, not fixed ranks: with 5 or more scorers the top 10% take gold, the top 30% silver and the top 60% bronze (cumulative, rounded, and #1 is always gold). With fewer than 5 scorers it is a straight podium: 1st, 2nd, 3rd. Equal scores share a rank — and therefore share a tier. The reward bundles are identical for every theme.
| Tier | Who gets it | Gems | Balls | Trophy |
|---|---|---|---|---|
| GOLD | Top 10% of scorers (5+ scorers) 1st place (under 5 scorers) | Gold figurine | ||
| SILVER | Top 30% of scorers (5+ scorers) 2nd place (under 5 scorers) | Silver figurine | ||
| BRONZE | Top 60% of scorers (5+ scorers) 3rd place (under 5 scorers) | Bronze figurine | ||
| PARTICIPANT | Everyone else with at least 1 point | — |
| Scorers | Gold = rank ≤ | Silver = rank ≤ | Bronze = rank ≤ |
|---|---|---|---|
| 5 | 1 | 2 | 3 |
| 10 | 1 | 3 | 6 |
| 25 | 3 | 8 | 15 |
| 50 | 5 | 15 | 30 |
| 100 | 10 | 30 | 60 |
| 250 | 25 | 75 | 150 |
| 1,000 | 100 | 300 | 600 |
Collecting rewards
- Event Summary pops up when you return to the board after a tournament you scored in ends — it shows your bracket, your rank, the top three and a COLLECT button.
- Event History (main menu →
EVENT HISTORY) lists every placement with rank, tier, score and field size; any unclaimed bundle has a CLAIM button and never expires. - Figurines cascade: a gold finish also hands you that theme's silver and bronze figurines if you did not have them, and a silver finish also grants bronze. Finishing higher can never cost you a lower trophy.
- Each figurine is a permanent trophy under CHAMPIONS in the Trophy Case; winning the same tier twice does not add a second copy.
Figurine trophies
5 themes × 3 tiers = 15 figurines. See the Trophies page for the full catalogue.
| Theme | GOLD | SILVER | BRONZE |
|---|---|---|---|
Gold Pinball Frenzy | Silver Pinball Frenzy | Bronze Pinball Frenzy | |
Gold Portal Push | Silver Portal Push | Bronze Portal Push | |
Gold Gold Rush | Silver Gold Rush | Bronze Gold Rush | |
Gold Sticker Storm | Silver Sticker Storm | Bronze Sticker Storm | |
Gold Rare Hunter | Silver Rare Hunter | Bronze Rare Hunter |
Tips
- Read the theme before you play: during Portal Push and Gold Rush ordinary bin landings are worth nothing, so the week is about portals and gold bins, not volume.
- Sticker Storm only counts packs obtained after the tournament started — hoarding packs from earlier weeks does not help. Packs from the Free Gift, bin drops, quest chests and the shop all qualify.
- Pinball Frenzy is scored entirely on the ARCADE machine: a MEGA WIN is worth 40 points, a door CARD 15.
- Brackets are percentages of the field: a larger field means more gold, silver and bronze slots, so a mid-table finish in a busy week can still medal.
See also
- Events — The live-ops calendar: weekly tournaments, monthly Bingo, Cake Party, giveaways, daily quests, welcome tasks, Founder rewards and the sticker seasons.
- Trophies — Every trophy in the game — 168 across CHAMPIONS, TITLES, MILESTONES, BOSS RAID, BALL GROVE, EVENTS — with its art, exactly how to earn it, the stat it tracks and its tier colour.
- Trophy Case — The Trophy Case menu: its tabs, the owned and locked cells, progress bars, the FEATURED showcase, the unlock cinematic and how to browse another player’s case.
- The Arcade (Pinball) — The pinball cabinet where coins become candy, Arcade Levels and Marquee stars — stakes, bin odds, the DOOR and MEGA WIN, portal rings and the Pet Essence flip.
- Portals — How portals warp balls up the tier ladder, the chance per bin in every world, the Vault, pollen portals, dive portals and the portal meter.
- Sticker Packs — The five sticker pack tiers, exact per-slot and per-pack odds, guarantees, bucket drop chances with every multiplier, and every other source of packs.
- Bucket Rates — Every reward, amount and chance for every bin in every world — coins, gold balls, gems, balls, portals, dice, sticker packs, time candy and pet cards.














