Your Garden
The three bush mounds on the Ball Grove hub: how bushes drop, what their loot pips pay in balls, gems, gold balls and candy, the 5-hour regrow, and the Bramble Hedgehog hiding inside.
Overview
YOUR GARDEN is the bed of three mounds on the Ball Grove hub. Each mound can hold a bush — a rare drop from winning harvests — and a planted bush is an idle source of balls, gems, gold balls and the occasional Time Candy: tap its loot pips whenever it is ready, let it regrow, repeat. It is also the only home of the Bramble Hedgehog.
- Win a Ball Grove run — every win rolls for a bush.
- A bush is planted ready on the leftmost empty mound.
- Tap its 4 loot pips until their lives run out — every tap pays.
- It regrows in 5h with freshly rolled pips.
An empty mound reads NOT UNLOCKED. Tap it and the game tells you how to fill it: “Bushes are a RARE DROP from a grove COMPLETION”, that mound's odds (“HARD 1 in 50 · REGULAR 1 in 150” for the first), and “Complete runs to plant one here.”
Planting a bush
Every won run — solo or duo, any difficulty — rolls once for a bush. The roll always targets the leftmost empty mound, and each mound has its own odds: the first bush is the cheapest, the third the dearest, and Regular is exactly 3× rarer than Hard at every step. Lost runs and runs after all 3 mounds are planted roll nothing.
| Next empty mound | Chance per win (Hard) | Chance per win (Regular) | Expected wins (Hard / Regular) |
|---|---|---|---|
| 2% (1 in 50) | 0.667% (1 in 150) | 50 / 150 | |
| 1% (1 in 100) | 0.333% (1 in 300) | 100 / 300 | |
| 0.5% (1 in 200) | 0.167% (1 in 600) | 200 / 600 |
A drop shows up on the results screen as a purple RARE DROP basket with a “BUSH! Planted in your farm. (n/3)” line, goes to your friends' timeline, and is planted ready — its loot pips are already rolled, so you can harvest it the moment you get back to the hub.
Expected wins to fill all three mounds on Hard: about 350; on Regular about 1,050.
Harvesting a bush
A ready bush shows 4 loot pips. When the bush grows, each pip rolls its own reward kind — first a 0.5% (1 in 200) roll for a Time Candy pip, otherwise balls, gems or gold balls at equal thirds — and gets 3 lives (the small dots under it). You tap pips individually:
- Every tap on a live pip pays its kind — the amounts below, credited straight to your wallet with a reward flyer.
- Then a 50% roll decides whether one of that pip's lives burns. Lives are the point: on average a pip pays 6 times before it is spent.
- Every tap also rolls 0.0833% (1 in 1,200) for the Bramble Hedgehog to scurry out (see below).
- When every pip is out of lives the bush breaks and starts REGROWING — 5h later it is back with a fresh set of pips and freshly rolled kinds.
| Pip kind | Chance a pip is this kind | Per tap | Per tap with a Bramble Hedgehog (1★+) | |
|---|---|---|---|---|
| Balls | 33.2% (1 in 3.02) | +25 | +28 | |
| Gems | 33.2% (1 in 3.02) | +10 | +11 | |
| Gold Balls | 33.2% (1 in 3.02) | +200 | +220 | |
| 30 Min Time Candy | 0.5% (1 in 200) | +1 | +1 |
What a bush is worth
Averages for one bush, one cycle (4 pips × 3 lives ÷ 50% = 24 paying taps), every 5h. The second column assumes a 2★ Bramble Hedgehog (10% more per tap, 1 extra life per pip); a 3★ favourite crop shifts the mix rather than the total.
| Per bush cycle | No hedgehog | With a 2★ hedgehog |
|---|---|---|
| Taps (payouts) per bush cycle | 24 | 32 |
| Balls | 199 | 297 |
| Gems | 80 | 117 |
| Gold Balls | 1,592 | 2,335 |
| 30 Min Time Candy | 0.12 | 0.16 |
| Bramble Hedgehog chance per cycle | 1.98% (1 in 50.5) | 2.63% (1 in 38) |
With all 3 bushes planted that is roughly 597 balls, 239 gems and 4,776 gold balls every 5 hours you remember to visit.
The Bramble Hedgehog
The Bramble Hedgehog (RARE) hides in your bushes. Every tap on a live pip rolls 0.0833% (1 in 1,200) for it to pop out — about 1.98% (1 in 50.5) per bush cycle, or one hedgehog roughly every 50 bushes. When it hits, confetti, and a full reveal: “BUSH PET FOUND — A Bramble Hedgehog was hiding in your bush!” It posts to your friends' timeline (“found Bramble Hedgehog in the Ball Grove!”) and, together with the Fruit Worm, unlocks the Grove Secrets trophy.
- Tradable
- Never — bush catches are its only source
- Fusable
- Yes — duplicates from later bushes fuse it to 2★ and 3★, which is its whole progression
- Abilities
- 3, one per star — ability N needs N★
- Applies
- To your garden whether or not it is equipped — the game uses the best star you own
| Star | Ability | Value | In-game text | What it does to your bushes |
|---|---|---|---|---|
| ★1 | Green Thumb | +10% | Garden bushes pay this much MORE loot. | Every pip pays ×1.1: 28 balls / 11 gems / 220 gold balls per tap (candy unchanged). |
| ★2 | Extra Sprout | 1 | Bushes get an EXTRA life. | Pips grow with 4 lives instead of 3 — 32 payouts per cycle instead of 24. |
| ★3 | Favorite Crop | +50% | Pick a favorite crop on this card — bushes grow it this much more often. | The chosen crop's pip weight is ×1.5: it becomes 42.6% of pips, the other two 28.4% each. |
Favorite Crop is picked on the pet's card in the Pets menu — three chips,
BALLS,
GEMS or
GOLD BALLS. Below 3★ the card reads “Fuse to 3★ to pick which crop your bushes grow +50% more often.” Pip kinds are rolled the moment a bush is tapped out (and when a new bush is planted), so set your favourite before you spend a bush's last life — the choice shows up in its next cycle.
Timers
- Regrow
- 5h from the tap that spends the last life — the mound shows “REGROWING · 4h 59m 12s” style countdown with the bare bush

- Ready
- No cap on how long a ready bush waits — it never rots. Pips and their kinds are fixed until you spend them (they were rolled when the bush last broke)
- New bush
- Planted ready immediately, with rolled pips
- Basket feeds
- Not a garden timer, but related: at most 30 Fruit Baskets can be opened per hour
A cycle is “tap it out, wait 5h”, so a bush that is tapped the moment it is ready produces up to 4.8 harvests a day. Kinds are re-rolled at every regrow, so a bush that grew three gold-ball pips this time is a fresh roll next time.
Tips
- Harvest on Hard to plant faster — the first mound is 1 in 50 on Hard against 1 in 150 on Regular, and the same 3× holds for every mound.
- Tap every pip: each one pays on every tap and only has a 50% chance to lose a life, so there is no reason to stop early — the bush only regrows once all 4 are spent.
- Gold-ball pips are the prize (200 gold balls a tap, about 1,200 per pip). A 3★ hedgehog set to GOLD BALLS makes 43% of pips gold.
- The hedgehog roll is per tap, so a 2★ hedgehog (more lives, more taps) also makes the next hedgehog more likely — duplicates are exactly what you want.
- Check the garden every 5 hours: regrow starts from the last tap, so a bush left ready is a bush not regrowing.
See also
- Ball Grove — The World 3 fruit-harvest minigame: pick ripe fruit off the tree, set the bins, escort golden fruit past the crows and grow Mega Melons — every rate, multiplier, basket roll and trophy.
- Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
- Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
- Gold Balls — The pet-food currency: every way to earn gold balls with exact odds and amounts, the payout multipliers (items, cards, shop), and the full feeding cost table by rarity.
- Time Candy — The four Time Candies: how many balls each banks, which bins drop them and at what odds, plus the Ball Grove and garden sources.
- Trophies — Every trophy in the game — 168 across CHAMPIONS, TITLES, MILESTONES, BOSS RAID, BALL GROVE, EVENTS — with its art, exactly how to earn it, the stat it tracks and its tier colour.