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Sun Hummingbird

Sun Hummingbird — rare World 3 pet. World 3: deeper pollen sacks, double nectar + sticky pollen.

Overview

Sun Hummingbird is a rare regular pet: World 3: deeper pollen sacks, double nectar + sticky pollen.

It comes from the World 3 · Flora claw machine and has one core ability that grows with level.

Abilities

AbilityLv 1Lv 25Lv 50Lv 75Lv 100Charm
1★Double Nectar+0.00%+6.1%+12%+19%+25%CHARM
  • Double Nectar — World 3 garden: a pick has this chance to grant +1 EXTRA pollen.

Stars and fusion

Fuse 3 copies at the same star into one at the next — guaranteed, at the Fusion forge. The XP invested in all three copies is pooled into the result.

FuseNeedsEssence
1★ → 2★3 × 1★ Sun Hummingbird1,500
2★ → 3★3 × 2★ Sun Hummingbird4,500

What each star gives

This pet has one core ability — its stars add perks around it:

AbilityEffectLv 1Lv 100Charm
1★Double NectarChance a pick grants +1 EXTRA pollen0.3%25%CHARM
2★Pollen SackPollen cap 5 -> 7
3★Sticky PollenChance a finished ball hands ALL its pollen to a fresh building ball0.2%20%CHARM

Bring a 3★ copy to the Ball Grove to try for amped (purple) stars: each amped star adds +5% to that star's ability (1★ 1 in 10, 2★ 1 in 25, 3★ 1 in 50 on Hard; 1 in 30 / 1 in 75 / 1 in 150 on Regular).

A 3★ copy can become shiny by fusing an owned shiny Sun Hummingbird into it for 10,000 — see Shiny pets.

Levelling

Gold balls needed per level for a rare pet (level-cost multiplier ×1.6):

LevelGold balls to next level
1 → 21
10 → 1112
25 → 2675
50 → 51303
75 → 76683
99 → 1001,190
Total Lv 1 → 100
39,830

Salvage

Salvaging a copy yields 400, plus a 20% chance of 40 on top. Untradable (free-pull) copies yield nothing. See Pet Salvage.

How to get

  • World 3 · Flora claw machine — 15% (1 in 6.67) per pull at 400
  • Base odds are before the Pet Score rare-pet boost and any luck buffs — the claw odds page shows the live numbers.
  • Free pulls (daily rewards, invites, the tutorial) give untradable copies; gem-paid pulls can be traded.

See also

  • Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
  • Claw Machine — Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.
  • Claw Odds — Exact pull chances for every pet in every world's Claw Machine, with and without the Pet Score boost, plus pity, intro pricing and shiny odds.
  • Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
  • Pet Salvage & Essence — Turn spare pets into Pet Essence — yields by rarity, the gem bonus, what cannot be salvaged, and everything essence pays for.
Generated from game data · version 2.13.7 (build 112). Spot a mistake? Tell us on Discord.