Fire Salamander
Fire Salamander — common World 5 pet. The heat tank — tougher balls that outlast the burn.
Overview
Fire Salamander is a common regular pet: The heat tank — tougher balls that outlast the burn.
It comes from the World 5 · Inferno claw machine and carries 3 abilities unlocked one per star.
Abilities
This pet has 3 abilities and unlocks them one per star: the first is live from the day you get it, the second needs 2★, the third 3★ (see fusion below).
| ★ | Ability | Lv 1 | Lv 25 | Lv 50 | Lv 75 | Lv 100 | Charm |
|---|---|---|---|---|---|---|---|
| 1★ | Heat Pool | 1 | 1 | 1 | 2 | 2 | CHARM |
| 2★ | Ember Skin | −0.00% | −9.7% | −20% | −30% | −40% | CHARM |
| 3★ | First Spark | 1 | 1 | 1 | 1 | 1 | CHARM |
- Heat Pool — Every ball spawns with this much EXTRA vitality — it survives more heat damage before it melts.
- Ember Skin — Balls take this much less heat damage — and only HALF the extra damage lava deals while submerged.
- First Spark — Every ball shrugs off its FIRST point of heat damage.
Stars and fusion
Fuse 3 copies at the same star into one at the next — guaranteed, at the Fusion forge. The XP invested in all three copies is pooled into the result.
| Fuse | Needs | Essence |
|---|---|---|
| 1★ → 2★ | 3 × 1★ Fire Salamander | |
| 2★ → 3★ | 3 × 2★ Fire Salamander |
Each star switches on the next ability in the table above.
Bring a 3★ copy to the Ball Grove to try for amped (purple) stars: each amped star adds +5% to that star's ability (1★ 1 in 10, 2★ 1 in 25, 3★ 1 in 50 on Hard; 1 in 30 / 1 in 75 / 1 in 150 on Regular).
A 3★ copy can become shiny by fusing an owned shiny Fire Salamander into it for
10,000 — see Shiny pets.
Levelling
Gold balls needed per level for a common pet (level-cost multiplier ×0.4):
| Level | Gold balls to next level |
|---|---|
| 1 → 2 | |
| 10 → 11 | |
| 25 → 26 | |
| 50 → 51 | |
| 75 → 76 | |
| 99 → 100 |
- Total Lv 1 → 100
9,927
Salvage
Salvaging a copy yields
100, plus a 20% chance of
10 on top. Untradable (free-pull) copies yield nothing. See Pet Salvage.
How to get
- World 5 · Inferno claw machine — 25% (1 in 3.99) per pull at
600 - Base odds are before the Pet Score rare-pet boost and any luck buffs — the claw odds page shows the live numbers.
- Free pulls (daily rewards, invites, the tutorial) give untradable copies; gem-paid pulls can be traded.
See also
- Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
- Claw Machine — Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.
- Claw Odds — Exact pull chances for every pet in every world's Claw Machine, with and without the Pet Score boost, plus pity, intro pricing and shiny odds.
- Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
- Pet Salvage & Essence — Turn spare pets into Pet Essence — yields by rarity, the gem bonus, what cannot be salvaged, and everything essence pays for.