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Charm Octopus

Charm Octopus — legendary World 1 pet. Charms your other equipped pets.

Overview

Charm Octopus is a legendary regular pet: Charms your other equipped pets.

It comes from the World 1 · Classic claw machine and has one core ability that grows with level.

Abilities

AbilityLv 1Lv 25Lv 50Lv 75Lv 100Lv 200 (evolved)
1★Charm Strength+0.00%+6.1%+12%+19%+25%+50%
  • Charm Strength — Adds to the buff of each CHARMED pet. Applied last. Grows with the octopus’s level; ★ decides how many pets it can charm.

Levels 101–200 are only reachable once the pet has evolved; every ability keeps growing to exactly twice its level-100 value.

Stars and fusion

Fuse 3 copies at the same star into one at the next — guaranteed, at the Fusion forge. The XP invested in all three copies is pooled into the result.

FuseNeedsEssence
1★ → 2★3 × 1★ Charm Octopus2,500
2★ → 3★3 × 2★ Charm Octopus7,500

What each star gives

This pet has one core ability — its stars add perks around it:

AbilityEffectLv 1Lv 100Lv 200 (evolved)
1★CharmTap & hold the octopus, then a regular pet — boosts its buff0.3%25%50%
2★Twin CharmCharm a 2nd regular pet too0.3%25%50%
3★Triple CharmCharm a 3rd regular pet too0.3%25%50%

Bring a 3★ copy to the Ball Grove to try for amped (purple) stars: each amped star adds +5% to that star's ability (1★ 1 in 10, 2★ 1 in 25, 3★ 1 in 50 on Hard; 1 in 30 / 1 in 75 / 1 in 150 on Regular).

A 3★ copy can become shiny by fusing an owned shiny Charm Octopus into it for 10,000 — see Shiny pets.

Levelling

Gold balls needed per level for a legendary pet (level-cost multiplier ×6.4):

LevelGold balls to next level
1 → 21
10 → 1148
25 → 26303
50 → 511,214
75 → 762,732
99 → 1004,760
100 → 1014,857
150 → 15125,389
199 → 200102,070
Total Lv 1 → 100
159,452
Total Lv 1 → 200
3,585,170
Lv 100 → 200 only
3,425,718

Evolution

Charm OctopusSweetheart OctopusSweetheart Octopus (shiny)
Sweetheart Octopus
evolved form · shiny evolved form
Requirements
3★ and level 100, EVO workshop unlocked (Marquee level 15 (Pet Evolution))
Cost to start the trial
1 × Evolution Stone + 150,000 — paid up front, not refunded if you cancel
Level cap after evolving
200 — abilities reach ×2 at 200

Trial: EIGHT ARMS

50,000 bin landings with EACH World 1 pet charmed — Every World 1 pet has to be carried. The octopus holds TWO charms at once, so two bars fill per landing — about 150,000 landings if you always pair them.

GoalTarget
Lucky Rabbit50,000
Piggy Banker50,000
Silver Magpie50,000
Bandit Raccoon50,000
Sticker Fox50,000
Crystal Cat50,000

One trial at a time, no time limit. Progress counts while the pet is in your loadout.

Salvage

Salvaging a copy yields 1,600, plus a 20% chance of 160 on top. Untradable (free-pull) copies yield nothing. See Pet Salvage.

How to get

  • World 1 · Classic claw machine — 0.75% (1 in 133) per pull at 200
  • Base odds are before the Pet Score rare-pet boost and any luck buffs — the claw odds page shows the live numbers.
  • Free pulls (daily rewards, invites, the tutorial) give untradable copies; gem-paid pulls can be traded.

See also

  • Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
  • Claw Machine — Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.
  • Claw Odds — Exact pull chances for every pet in every world's Claw Machine, with and without the Pet Score boost, plus pity, intro pricing and shiny odds.
  • Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
  • Pet Evolution — Evolve a 3★ level-100 pet through its trial — stones, essence, the 9 trials, and the level-200 forms.
  • Pet Salvage & Essence — Turn spare pets into Pet Essence — yields by rarity, the gem bonus, what cannot be salvaged, and everything essence pays for.
Generated from game data · version 2.13.7 (build 112). Spot a mistake? Tell us on Discord.