Avalanche Yeti
Avalanche Yeti — legendary World 2 pet. World 2: an AVALANCHE of 8 snowballs every 15 obstacle strikes.
Overview
Avalanche Yeti is a legendary regular pet: World 2: an AVALANCHE of 8 snowballs every 15 obstacle strikes.
It comes from the World 2 · Aurora claw machine and has one core ability that grows with level.
Abilities
| ★ | Ability | Lv 1 | Lv 25 | Lv 50 | Lv 75 | Lv 100 | Charm |
|---|---|---|---|---|---|---|---|
| 1★ | Snowball Power | 0.00% | 12% | 25% | 37% | 50% | CHARM |
- Snowball Power — World 2: every 15 obstacle strikes triggers an AVALANCHE — it rains 8 snowballs. Snowball Power adds this much MORE damage to every snowball, scaling 5% at Lv 1 up to 50% at Lv 100.
Stars and fusion
Fuse 3 copies at the same star into one at the next — guaranteed, at the Fusion forge. The XP invested in all three copies is pooled into the result.
| Fuse | Needs | Essence |
|---|---|---|
| 1★ → 2★ | 3 × 1★ Avalanche Yeti | |
| 2★ → 3★ | 3 × 2★ Avalanche Yeti |
What each star gives
This pet has one core ability — its stars add perks around it:
| ★ | Ability | Effect | Lv 1 | Lv 100 | Charm |
|---|---|---|---|---|---|
| 1★ | Rolling Snowball | Every 15th wall strike the yeti SMASHES the wall for 150 damage and shakes an avalanche loose. The snowballs GROW as they roll — +0.5 obstacle damage (and size) per peg hit, amplified by Snowball Power | 0.5% | 50% | CHARM |
| 2★ | Aftershock | Chance a snowball that HITS the obstacle shakes ONE more loose at the top | 0.3% | 30% | — |
| 3★ | Peg Pounder | Every 40th launch POUNDS the board — every ball bounces one row back up | — | — | — |
Bring a 3★ copy to the Ball Grove to try for amped (purple) stars: each amped star adds +5% to that star's ability (1★ 1 in 10, 2★ 1 in 25, 3★ 1 in 50 on Hard; 1 in 30 / 1 in 75 / 1 in 150 on Regular).
A 3★ copy can become shiny by fusing an owned shiny Avalanche Yeti into it for
10,000 — see Shiny pets.
Levelling
Gold balls needed per level for a legendary pet (level-cost multiplier ×6.4):
| Level | Gold balls to next level |
|---|---|
| 1 → 2 | |
| 10 → 11 | |
| 25 → 26 | |
| 50 → 51 | |
| 75 → 76 | |
| 99 → 100 |
- Total Lv 1 → 100
159,452
Salvage
Salvaging a copy yields
1,600, plus a 20% chance of
160 on top. Untradable (free-pull) copies yield nothing. See Pet Salvage.
How to get
- World 2 · Aurora claw machine — 0.75% (1 in 133) per pull at
300 - Base odds are before the Pet Score rare-pet boost and any luck buffs — the claw odds page shows the live numbers.
- Free pulls (daily rewards, invites, the tutorial) give untradable copies; gem-paid pulls can be traded.
See also
- Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
- Claw Machine — Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.
- Claw Odds — Exact pull chances for every pet in every world's Claw Machine, with and without the Pet Score boost, plus pity, intro pricing and shiny odds.
- Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
- Pet Salvage & Essence — Turn spare pets into Pet Essence — yields by rarity, the gem bonus, what cannot be salvaged, and everything essence pays for.